- Mar 21, 2022
Except that GPU's didn't actually start out with a common interface (see GLIDE for example). That only came later and there were often proprietary extensions that only later become part of the standard.No it isn't because API's evolve. We have had decades of GPU APIs that every maker adhered to and evolved over time, and what we have now is three version of the same thing with the same inputs.
It's purely an assumption on your part that they are using the same inputs. Just because they globally use the same inputs doesn't mean that they use the exact same inputs on a detail level. Again, two of these supersamplers haven't been released yet, so you are just making assumptions.They are both essentially modeled on DLSS, and taking the same inputs as DLSS, and attempting to create the same result.
I first want to see someone actually make FSR 2 and XeSS work with Streamline without a performance penalty. Right now, Streamline only supports DLSS.
This technology doesn't create all that much vendor-lock in, so I don't much room for any vendor to block a better solution.Given the massive lead DLSS already has over competing solutions, having a lesser version for other cards would likely kill all competing scaling alternatives.