Nvidia SLI texture flashing in Assassin's Creed 3

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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So AC3 is available for PC now and is heavily advertised by Nvidia. Despite their efforts to release a new driver, those people running an SLI setup get flashing textures and objects on screen. Most notably in the frontier, in deep snow.

I came across this thread on the geforce forums. https://forums.geforce.com/default/...00-series/assassin-39-s-creed-iii-flickering/

Apparently setting Alternate Frame Rendering 2 will fix the issue (it does). What I am wondering is what effect this might have on performance. One could turn off SLI but at certain resolutions the game would be slower than desirable.

Also has anyone heard anything about alternate SLI compatibility bits for use with NVInspector? Anything to increase performance a bit through increased GPU usage? This game really needs some help at times when using higher AA settings. Anything above Normal at 2560x1440 will become borderline unplayable at certain times in the game. The game suffers from a lot of jaggies and it would be nice to eliminate these a bit more with higher levels of AA.