Originally posted by: Foxery
Classic "timedemos" used to be a recording of one of the devs playing through an actual level, behaving normally. The Crysis benchmark doesn't look like actual gameplay. The camera floats 30 feet off the ground, flies at breakneck speed, and doesn't approach detailed objects closely.
Does Crysis include an ability to make & play back recordings? If not, this is an unforunate oversight...
FRAPS does .. would you like me to make one for you?
ANd many benchmarks are like this .. STALKER is *extreme* as the camera actually moves in and out of the cells - looks up at the sky, burrows "underground". . . . goes thru walls ...
:roll:
STALKER benches also leave much to be desired .. BUT IF you can run one OK, you will
breeze thru actually playing it - even in the firefights.
Did you notice that they *ALMOST NEVER* have a benchmark demo of a "firefight" ... it is a "run"
:Q
However, playing ingame, when you get stuck in the middle of a particularly intense battle - with effects going off in all 4 corners of your screen at once, did you notice that your rig may tend to occasionally *bog* and even *chug* ... even though you ran the benchmark OK?
. . . sometimes it is the AI and/or just massive Graphics overlaod ... and the CPU-GPU-Memory stop working together smoothly and then it goes to HD and everything tends to come to a grinding halt.
