Looks like we may have an explanation for why 3dmark scores jump and not game performance. Here is what they had to say.
"A lot of the improvements in performance are due to improved efficiency in the driver code that effect vertex and pixel shaders. That is why the jump in Nature. A big jump can be seen in Aquanox, too, another app that uses vertex shaders and pixel shaders. Apps that use pixel and vertex shaders also just happen to be the ones that are popular for benchmarking. Games that do not use vertex and pixel shaders may not see as significant of an improvement as games that do."
Brian Burke
NVIDIA Corp.
Source http://www.3dchipset.com/news.shtml#newsitem1026190468,5309
This explains why we haven't seen performance increases in games some of you have been benchmarking. It also explains why cards that don?t support things, such as the nature scene(my gf2 gts doesn?t support it) haven?t seen an improvement but Geforce 3s and 4s have.
"A lot of the improvements in performance are due to improved efficiency in the driver code that effect vertex and pixel shaders. That is why the jump in Nature. A big jump can be seen in Aquanox, too, another app that uses vertex shaders and pixel shaders. Apps that use pixel and vertex shaders also just happen to be the ones that are popular for benchmarking. Games that do not use vertex and pixel shaders may not see as significant of an improvement as games that do."
Brian Burke
NVIDIA Corp.
Source http://www.3dchipset.com/news.shtml#newsitem1026190468,5309
This explains why we haven't seen performance increases in games some of you have been benchmarking. It also explains why cards that don?t support things, such as the nature scene(my gf2 gts doesn?t support it) haven?t seen an improvement but Geforce 3s and 4s have.