A good breakdown:
http://www.xbitlabs.com/news/graphi...oducts_Lift_Nvidia_s_Revenue_and_Profits.html
Quote,
"Nvidia's GeForce business which includes desktop and notebook GPUs, memory, chipset products and license revenue from the company's patent cross license agreement with Intel was up 1.0% compared with the previous quarter, at $644.8 million as chipset revenue declined $47.3 million to $22.4 million in the third quarter. In overall, the situation is not bad and the company manages to offset declines in chipset revenues with sales of discrete GPUs and other related products."
So its supposedly factored in here. I believe it comes to 70 million a quarter if you divide it up for 5 years. This agreement was actually based on intel licensing the right to geforce technologies.
Nvidia puts tons of the cash from this segment back into it. Its not just pure profits, they have to work very hard to make happen. This market is one they worked for. The margins are good but there is a lot that goes into the large sales which make up a majority of the revenue. A lot of cash to make happen.
When its all figured in, I am pretty sure that 1/3 of their profits come from the professional markets. This is the ratio that i believe they still hold to.
Nvidia spends a heck of a lot of their revenue to push into these new markets. They have tons of projects going on all at once. Some of the stuff we see today, some things are yet to be seen. They are branching out in many directions and have no debt. They are managing extremely well and it all steamed from one source of cash. Lots of their cash goes into their push into these other markets. They are doing all this while still making cash to spare. All these things considered its a hell of a task