NVIDIA Launches The World's First Interactive Ray Tracing Engine

Sylvanas

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Jan 20, 2004
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SIGGRAPH 2009, NEW ORLEANS?Aug. 4, 2009? NVIDIA, the leader in GPU computing, today introduced the NVIDIA® OptiX? ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.

NVIDIA application acceleration engines unveiled at Siggraph 2009 include:

* NVIDIA® OptiX? engine for real-time ray tracing
* NVIDIA® SceniX? engine for managing 3D data and scenes
* NVIDIA® CompleX? engine for scaling performance across multiple GPUs
* NVIDIA® PhysX® 64-bit engine for real-time, hyper-realistic physical and environmental effects

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There is more so I suggest you read it yourself. I think I've come round in recent months and am quite impressed the way Nv is pushing out these developer friendly new technologies, OpenGL 3.2 and OpenCL and now this lot- good to see, and I hope I actually see some of it utilized in a game soon enough and not just a press release.




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I think Keys beat you to it ;).

AmberClad
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