NVIDIA introduces GRID - Might be the end of consoles!

Lonbjerg

Diamond Member
Dec 6, 2009
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http://www.pcper.com/reviews/Genera...-Announces-GeForce-GRID-Cloud-Gaming-Platform

The goal of GRID is to bring the promise of "console quality" gaming to every device a user has. The term "console quality" is kind of important here as NVIDIA is trying desperately to not upset all the PC gamers that purchase high-margin GeForce products. The goal of GRID is pretty simple though and should be seen as an evolution of the online streaming gaming that we have covered in the past–like OnLive. Being able to play high quality games on your TV, your computer, your tablet or even your phone without the need for high-performance and power hungry graphics processors through streaming services is what many believe the future of gaming is all about.

The sooner this comes out, the sooner the crapboxes will die off, outdated hardware wont hold back gaming development and *beep* like autoaim and regenerative health will be a thing of the past...I hope :D

It's also quite clever...since AMD is suppling GPU's for the crapboxes, NVIDIA is trying to hinder that AMD just have a free ride.

It won't replace highend rigs (due to lag issues ect.)...but "casual" gamers will enjoy.
 

Jaydip

Diamond Member
Mar 29, 2010
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http://www.pcper.com/reviews/Genera...-Announces-GeForce-GRID-Cloud-Gaming-Platform



The sooner this comes out, the sooner the crapboxes will die off, outdated hardware wont hold back gaming development and *beep* like autoaim and regenerative health will be a thing of the past...I hope :D

It's also quite clever...since AMD is suppling GPU's for the crapboxes, NVIDIA is trying to hinder that AMD just have a free ride.

It won't replace highend rigs (due to lag issues ect.)...but "casual" gamers will enjoy.
U nailed it down Lon,for fps it will be a big issue.The "casual" gamers do enjoy these features ():)
 
Feb 19, 2009
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Casual gamers can get a Llano or Trinity laptop for cheap to do all their work on and still game better without latency issues or network interuptions, streaming bottlenecks etc etc.

Fail service is set to fail.
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
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It may be successful depending on their business model.There are still plenty of gamers devoid of powerful gaming rigs.It can be a boon to them.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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I loathe the idea of cloud gaming. Onlive is junk, I never liked them and I don't like this idea either. The xbox 720 and PS4 crapboxes that you speak of, i'd make a little bet on what will be more successful on the market (compared to *vomit* cloud gaming) but I think you already know.

Broadband is widespread but speeds aren't universal especially in big countries like the US. You have small countries like sweden where everyone gets 20 Mbit internet, but in the US since we're geographically large, 50-100Mbit internet is an extremely premium service and not everyone has it - and those who do have it pay a TON for it. Unfortunately, people don't want to pay for more than 1-3Mbit. And unfortunately 1-3Mbit is shite for any type of cloud gaming. Maybe it has a niche in the far distant future, but right now cloud gaming is shite and the bandwidth, especially in the states (you want 10-20 Mbit for this type of streaming) isn't there to support it to match any type of console or PC gaming experience.
 
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SlowSpyder

Lifer
Jan 12, 2005
17,305
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Only time will tell how this turns out, Nvidia is a crafty group of people. But, if I were to take a guess right now, it would be that this will never really take off and that console sales won't be affected at all.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
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I'm all for new technologies, and especially those that require me to carry less electronics, but I'm having a real hard time believe this image:

05.jpg


Are they trying to tell me that this technology has LESS latency than a console + TV setup?

...

Is that even possible?
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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I find this entire idea that nvidia is trying to support cloud gaming pretty distasteful. I've hated onlive for a long time because cloud gaming is garbage.
 

MisterMac

Senior member
Sep 16, 2011
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To call OnLive junk and the idea of cloudgaming junk is retarded.

"No one will need more than 637 kb of memory for a personal computer."


I expected better for some of the elder forum goes here.
You want zero evolution ?
Let us push technologies to the order of magnitude less latency -_-

Its abit premature, but it helps push everything.
 

KompuKare

Golden Member
Jul 28, 2009
1,224
1,582
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Ok, already mentioned but the latency will be horrible. About all it would be good for is a modern version of Dragon's Lair: wiggle the joystick at this moment to choose this path, watch the next video feed and don't complain about the gameplay. Still anything with the word cloud in it is good for the stock market.
 

The|Hunter

Member
Dec 5, 2011
145
1
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I'm all for new technologies, and especially those that require me to carry less electronics, but I'm having a real hard time believe this image:

05.jpg


Are they trying to tell me that this technology has LESS latency than a console + TV setup?

...

Is that even possible?

yea ~140 vs 150 wow lol.. imo its a big fail, give use GK110 in geforce already..

But from what i've seen it won't be until q4 2012.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
I find this entire idea that nvidia is trying to support cloud gaming pretty distasteful. I've hated onlive for a long time because cloud gaming is garbage.

Nobody says you have to use any of it. There are those out there that will however.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
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Cloud is great until the connection or service craps itself at either end. Anybody who’s had Steam offline access fail or lost access to their GFWL saved games at the most inopportune moments knows this.

Furthermore, the quality of this will be directly influenced by the quality of your network connection. A fixed console box will guarantee 100ms + 66ms much more often than an arbitrary network connection will guarantee 30ms. Many network connections measure in the hundreds.
 

Lean L

Diamond Member
Apr 30, 2009
3,685
0
0
I'm all for new technologies, and especially those that require me to carry less electronics, but I'm having a real hard time believe this image:

05.jpg


Are they trying to tell me that this technology has LESS latency than a console + TV setup?

...

Is that even possible?

BS chart. Network is magically faster. Add in the fact that everything(inputs) has to travel two way through the network and it's double their projection in an ideal situation.
 

JAG87

Diamond Member
Jan 3, 2006
3,921
3
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For cell phones sure, but H264 is not good enough on a large display (computers and TV), even more so if you're playing fast paced games. At 720p you'll need at least 10 mbit for decently rendered frames, at 1080p you'll need at least 30 mbit. And the busier the image (explosions, debris, smoke, volumetric particles, you name it) the more bits you need, unless you want to see artifacts everywhere. You'll run out of bandwidth faster than your ISP can charge you for it.

Maybe with HEVC, but not with H264. Come on nvidia, use your god damn brain.
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
81
Cloud is great until the connection or service craps itself at either end. Anybody who’s had Steam offline access fail or lost access to their GFWL saved games at the most inopportune moments knows this.

Furthermore, the quality of this will be directly influenced by the quality of your network connection. A fixed console box will guarantee 100ms + 66ms much more often than an arbitrary network connection will guarantee 30ms. Many network connections measure in the hundreds.
Can't agree more ():)
Hey we have Killer NIC to take care of network latency :)
 

A5

Diamond Member
Jun 9, 2000
4,902
5
81
http://www.pcper.com/reviews/Genera...-Announces-GeForce-GRID-Cloud-Gaming-Platform



The sooner this comes out, the sooner the crapboxes will die off, outdated hardware wont hold back gaming development and *beep* like autoaim and regenerative health will be a thing of the past...I hope :D

It's also quite clever...since AMD is suppling GPU's for the crapboxes, NVIDIA is trying to hinder that AMD just have a free ride.

It won't replace highend rigs (due to lag issues ect.)...but "casual" gamers will enjoy.

Auto-aim isn't going anywhere as long as people want to use controllers for FPS. KB+M on a couch is never going to happen.

Regenerating health is a gameplay mechanic, not a function of hardware.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Cloud is great until the connection or service craps itself at either end. Anybody who’s had Steam offline access fail or lost access to their GFWL saved games at the most inopportune moments knows this.

Screw that, I was enjoying a decent session of Diablo 3 last night with the GF when Battle.net crapped itself.

I'd be more interested in this technology for RPGs and slow methodic games, I can bring the light "peppy" notebook to work and stream from home (if that were ever an option) versus carrying the now out-of-date gaming laptop that makes more noise than a 360 due to it's impending death.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
Simply makes sense since GPU technologies are going to the cloud and innovative ways of trying to generate revenue.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
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Diablo 3 is a great recent example of why these always on DRM or Onlive type gaming models suck big donkey butts. I wish them luck, but with more and more ISPs going to data caps these kinds of services are less and less feasible.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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I find this entire idea that nvidia is trying to support cloud gaming pretty distasteful. I've hated onlive for a long time because cloud gaming is garbage.

Why distasteful? PC gaming in its infancy isn't what it is today; why can't cloud gaming improve and mature as well. Another example of the PC and GPU technologies evolving to bring in more revenue. Having more revenue generated for PC gaming is a healthy thing.

The advantage of the PC was its flexibility to evolve into much more, imho.
 

aaksheytalwar

Diamond Member
Feb 17, 2012
3,389
0
76
To call OnLive junk and the idea of cloudgaming junk is retarded.

"No one will need more than 637 kb of memory for a personal computer."


I expected better for some of the elder forum goes here.
You want zero evolution ?
Let us push technologies to the order of magnitude less latency -_-

Its abit premature, but it helps push everything.

This
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Why distasteful? PC gaming in its infancy isn't what it is today; why can't cloud gaming improve and mature as well. Another example of the PC and GPU technologies evolving to bring in more revenue. Having more revenue generated for PC gaming is a healthy thing.

The advantage of the PC was its flexibility to evolve into much more, imho.

Well you can just take the PC out of the picture with cloud gaming, how does that make you feel? You can just happily game on your ipad and you'll never need a PC again.

Just stream those games on your bigscreen. Try onlive if you think cloud gaming is all that, the bandwidth needed to make that type of service "acceptable" is 25-50Mbit..which MOST US residents DONT have....sorry, most people refuse to pay for anything more than 1-3 Mbit..and there's still latency delay from the time you input something on your controller to when it registers in game. Aside from the image quality being trashy, its just better to have dedicated hardware because no matter what:

1) Latency will always be an issue
2) Internet connectivity isn't 100% - see diablo 3 and battle.net for proof
3) I want a dedicated box to fiddle with IQ settings myself

If you guys want a dummy box to cloud game on your ipads and big screens, more power to you. I guess this means you won't have to spend any money on GPUs ever again though? I'll pass.
 
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