According to this article Nvidia has updated their Nvapi for Shader Intrinsics, which can be used on Kepler, Maxwell and Pascal.
Hairworks is also updated and some other bunch of gameworks stuff.
Now it is up to the developer to use it and make best of it.
https://developer.nvidia.com/unlocki...ntrinsics-hlsl
https://developer.nvidia.com/reading...der-intrinsics
Hairworks is also updated and some other bunch of gameworks stuff.
Now it is up to the developer to use it and make best of it.
https://developer.nvidia.com/unlocki...ntrinsics-hlsl
https://developer.nvidia.com/reading...der-intrinsics