I might be wrong, but let me speculate.
Currently an nvidia videocard (and ati's probably too) have all streamprocessors working on the same frame, when it's done, they move to the next frame. Also, we know that in certain games not all shaderprocessors are being used, right? Maybe now with MIMD those other ones CAN be used, to start on the next frame, or maybe they can do something else. But then again, I think shaderprocessors can do something different at the same time, because we know the GPU can do regular gpu-work, and do physx work at the same time. Maybe all shaders in a shadercluster have to do the same calculations, but different shaderclusters can do different calculations?
Now, with MIMD, maybe it's possible for shaders within 1 shadercluster to do different things? Maybe that's where the crossbar steps in? Jeez, I wish Derek was here to explain it to us.