https://developer.nvidia.com/dx12-dos-and-donts
Nvidia listed a bunch of Dos and Donts for DX12.
This one is interesting:
First rule of GameWorks: You do not talk about Async Compute.
Second Rule of GameWorks: You DO NOT talk about Async Compute.
Nvidia listed a bunch of Dos and Donts for DX12.
This one is interesting:
Donts
Dont toggle between compute and graphics on the same command queue more than absolutely necessary
This is still a heavyweight switch to make
First rule of GameWorks: You do not talk about Async Compute.
Second Rule of GameWorks: You DO NOT talk about Async Compute.