- Jan 8, 2011
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Who doesn't see this coming? Its a great idea to be honest. You buy a GPU and they offer driver support for the latest games so long as that product family is still current. Once its replaced, driver focus moves to the new product family and your products performance will predictably start to suffer badly with new titles. Driver support is expensive and its not fair to Nvidia to expect them to allocate cutting edge resources for your not so cutting edge graphics card. They should focus on where their profits are, and that is mainly the current product generation.
The solution is a subscription. You pay annually for extended driver support or you can purchase a driver package as a stand alone software product. Those who pay will get cutting edge driver support for their products for another entire generation. The difference between those who pay and those who don't can be as high as a 50% performance delta.
The drivers are only available to those who pay and you login with your subscription activated account to download the new drivers or get them through Geforce Experience. You can't share them with those who can't pay because they only work on PC's with recognized hardware ID's which are owned by someone with a subscription.
I think Nvidia has been priming the pump for this by letting Kepler fail so hard. The simply can't afford to allocate the resources, but if you pay them more money, then that can all change...
Profit. Discuss.
The solution is a subscription. You pay annually for extended driver support or you can purchase a driver package as a stand alone software product. Those who pay will get cutting edge driver support for their products for another entire generation. The difference between those who pay and those who don't can be as high as a 50% performance delta.
The drivers are only available to those who pay and you login with your subscription activated account to download the new drivers or get them through Geforce Experience. You can't share them with those who can't pay because they only work on PC's with recognized hardware ID's which are owned by someone with a subscription.
I think Nvidia has been priming the pump for this by letting Kepler fail so hard. The simply can't afford to allocate the resources, but if you pay them more money, then that can all change...
Profit. Discuss.
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