How much room does Nvidia have re driver optimizations now that driver overhead is significantly reduced (or eliminated) with low level APIs like Vulkan/DX12? I understand that AMDs hardware is better designed or more capable of working with low level APIs than Nvidias, and short of new architecure (ie, Volta) to address these shortcomings, where does that leave Nvidia? In terms of compensating one way or another on the driver front?
I noticed decent gains in Vulkan for Nvidia in Dota 2 (vs DX11 but not opengl) and little to nothing vs Doom's opengl. So where does Nvidia stand vs upcoming games with Vulkan support? Will game engines with Vulkan support vary in performance? From general sentiment I hear @ AT is that anything with Vulkan support will follow the Doom pattern with Nvidia at a severe disadvantage and is therefore "Doomed"
. So where will things likely stand with their current hardware lineup (Pascal)?
I noticed decent gains in Vulkan for Nvidia in Dota 2 (vs DX11 but not opengl) and little to nothing vs Doom's opengl. So where does Nvidia stand vs upcoming games with Vulkan support? Will game engines with Vulkan support vary in performance? From general sentiment I hear @ AT is that anything with Vulkan support will follow the Doom pattern with Nvidia at a severe disadvantage and is therefore "Doomed"