Nvidia Detonator with HSR support?!

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dawheat

Diamond Member
Sep 14, 2000
3,132
93
91
Stefan- I believe that what doomguy was referring to is that the NV20 has been in work before 3dfx joined with Gigapixel. Most people are guessing that the beta HSR drivers from 3dfx were the direct result of some cagy engineers at Gigapixel. No one knows if Rampage was actually built in mind to use HSR or some other bandwidth saving measures- before Gigapixel was picked up. Its a fine point- would the V5500 and Rampage have HSR if 3dfx not have picked up Gigapixel? I think only Dave would know that.

Thats all- no need to take it personally it seems.
 

j@cko

Diamond Member
Feb 13, 2000
3,814
0
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Stefan, I find you are type of person who can't take other people's opinions, and you have nothing to back up your statement, you are so full of it.. you know that...:confused:
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
DaveB3D

Is there a difference between HSR and backface culling? Aren't they both simply methods of avoiding rendering polys that won't be displayed? If so, then statements such as

<< HSR is a new technique >>

are pretty much bogus. It's just a new twist (or just a new name) on an old idea.
 

BigToque

Lifer
Oct 10, 1999
11,700
0
76
Jack,

I always accept and respect people's opinions. They are entitled to them. I just don't like the comment that I pointed out in my first post. I accepted Doomguy's opinion of 3dfx having crappy HSR, then stated the fact that nVidia does not have a driver that can use HSR (or any other name that gets the same results)(that is available to the public).

Doomguy's comment on nVidia:

<< The NV20 has been in the works for a long time which means they've been working on HSR long before 3dfx thought about using it. >>

This is not an opinion. He is trying to come across to say that this is a fact. He cannot be prove this, just like most other people on these boards (myself included).

I am not full of anything (except pizza and coke at the moment).
 

Soccerman

Elite Member
Oct 9, 1999
6,378
0
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LOL.

first of all, Rampage has been in developement for a LONG time.. perhaps started when the V3 was released.. I don't know for sure (all I remember is a 18 month figure last year).

they WERE working on bandwidth saving measures for the RAMPAGE, I know it, becuase there was a leak that was detected a few days ago, with names of some of the technology that have to do with the memory saving measures. however, they didn't have names for alot of technology.

for example, nothing referencing Mosaic (3dfx's name for tile based rendering) appeared in that list. if they didn't develope any memory saving techniques for the Rampage, then all of that tech from Gigapixel would have given, would have probably ended up on that page, along with the other tech that they would have acquired from Gigapixel, had they not developed it themself.

in shorter terms, if you post some parts of the tech, why not all of it? perhaps it WAS all of what 3dfx had though of for the Rampage.

3dfx is not blind, they have avoided the memory bottleneck before, and watched nVidia pay for it, they won't just blindly run into the same wall nVidia did a year ago, after avoiding it with the V5, which was under developement to be released with the original Geforce.

ahh, I could very well be wrong though, it just makes more sense to me this way.

also, Rampage will at least incorperate more bandwidth saving techniques from gigapixel anyway, through some driver tweaks (ala V5).
 

j@cko

Diamond Member
Feb 13, 2000
3,814
0
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ok.. ok.. I will stay out of this conversatoin.. don't wanna get into this.. hehe.. :)
 

Daemon_UK

Senior member
Oct 9, 1999
806
0
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Im Glad some people found that funny.

Man, I don't care who has the fastest card. I want the one with the most features :)

I can't wait for Doom3 hmmmm :D

Anyway, I can't wait to off-load this TNT2.

How long am I going to wait now?
 

Noriaki

Lifer
Jun 3, 2000
13,640
1
71
I really hope that was a joke Daemon_UK.

Will you guys give it up? Holy crap....
I'm sure Rampage has been in development as long as NV20 and I'm sure both are working on bandwidth saving techniques. 3dfx may have a slight edge now that hey have gigapixel..but we won't see that for rampage probably.

Ok, guys I know this is going to be hard for some of you to take, but NV20 won't be faster than the Rampage because it has the name nVidia on it, nor will it be because the GF2 was faster than a V5. Was a TNT faster than a V2 or a TNT2 faster than a V3..they were pretty close, as would V5 and GF-DDR have been if 3dfx got it out in time.

3dfx has had major execution problems with the VSA-100. Does the product suck? No it does not. And it would have been pretty sweet if they got a 5500 out in the GF256 timeframe.

3dfx has HSR beta drivers and now so does nVidia...is nVidia following 3dfx? No god damn it they are not, they are trying to provide their customers with a good product.

Christ be glad we have two good companies that compel each other to produce newer better things.

You want to see what happens in a market with no competition, look at a mac.

Ok..end rant...I really have to stop reading these brand loyalty threads, it's not like i'm convincing anyone to grow a brain and stop raving about their favourite product...damn you guys really need to leave this stuff up to the PR departments...
 

miniMUNCH

Diamond Member
Nov 16, 2000
4,159
0
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Man!!

Most of people posting on this board have no clue about HSR in first place (I'm one of them). There are probably only a few who know and could explain the HSR algorithm and how's implemented, I mean really explain it in detail, not just say &quot;well, this calc is performed then this check, blah, blah.&quot; E.G. Could you write the software for the HSR algorithm?

To rest of us it's all speculation and bullcrap. Nobody here (aside from the experts), knows who's got what and who's HSR will be better. Reading a few white papers on z-buffering (see, I don't even know what z-buffering is?!) and other crap doesn't make anyone an expert on graphics. Unless your a game/multimedia/grahpics software developer, or work in the card industry, you probably don't know squat, alright?!

It's like two Americans who only speak English arguing over Japanese pronunciation. They both have heard Japanese spoken before, but don't know crap about the langauge. They should both shut up and talk about something they know.

NEWS FLASH: No graphics card company will own up and say, &quot;Ya, some our cards features really suck.&quot; They all want to make as much money as possible; they don't care about you, me, or any other consumer.

We should all just wait the for real proof of performance: non-beta drivers that deliver the goods

I wish people would either stick to what they actually know for a fact, or just quote the experts in the perspective field of discussion. But some posters on these kind of topics, it seems, blow a lot smoke, argue with equally clueless people about abstract facts of which they themselves have no clue, and kiss the butts of people who agree with their clueless position. Heck, I've been guilty of the doing this too.

I don't want to berate anyone who posted above, but honestly fellas...stick to what you know.
 

OneOfTheseDays

Diamond Member
Jan 15, 2000
7,052
0
0
once nvidia releases their hsr drivers, it will put to rest all this geforce bashing because the only thing they can rag on is its crap 2d. Hopefully using fsaa will be a playable option now.
 

Weyoun

Senior member
Aug 7, 2000
700
0
0
i'd like to see nVidia or any other company have the option of chosing the FSAA method, or isnt this handled at the software level? I'd be chosing MSAA definately if the fillrate can hack it....

Oh another question, is RGSS patented by 3dfx?