nvidia and AMD make me VERY unhappy.

Anarchist420

Diamond Member
Feb 13, 2010
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They shouldn't be treating their customers the way they do. In particularly their awful drivers. I'm p.o.'d because I just started up Croc 2 (Argonaut) and the first thing (the first ingame cutscene) I saw was terrible texture shimmering because nvidia decides it's best to screw over their customers by not allowing them to force trilinear mipmaps. They also took away the ability to force 0 frames to render ahead and I won't be surprised if it's never added back.

I wouldn't be so mad if they weren't protected by IP and subsidies (or DoD contracts if it makes people feel better), but considering that they benefit from legal barriers to competition makes me furious when they totally disregard compatibility and IQ and just push performance, performance, and more performance through SLI/CF and overclocking. Resources are cheaper in a world without IP and an expert computer programmer (from a non-tech forum) stated the lack of competition is not due to market forces. After all, they wouldn't make such lousy drivers if they felt vulnerable to competition.

Tech support difficulties is not a reason (although it may or may not be an excuse) for refusing to allow their customers to have options, because we'd be playing consoles if we didn't know what we were doing. I can't exactly pinpoint what the official excuse(s) may be. They don't have a reason, do they?

I don't think so.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
1 game? really?? A game that is 12 years old and designed for a different OS to begin with?

Was it a Port? The original showed up on PSX back in 1999.

I'm afraid I cannot take this seriously.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
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Anarchist, why is the root of all your whining flame bait posts related to old ass games? Nobody cares, man.
 

Annisman*

Golden Member
Aug 20, 2010
1,931
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If we were back debating the whole Assasins Creed DX10.1 debacle or the proprietary use of Physx in certain games (that could probably be implemented without Physx) then maybe this would be a debate worth having, but those debates have mostly already been done.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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Guys, I am trying to run GL Quake on my GTX 680 sli setup and am outraged that I cannot run at my preferred resolution, 2560x1600. I have emailed John Carmack and nvidia over this atrocity, and cannot further support companies that do such things. To add insult to injury, I cannot play GLIDE titles on my windows 95 box with a GTX 680 installed. I know nvidia purchased 3dfx, so this SHOULD NOT be occuring. From here on out I will boycott nvidia until GLquake is properly supported.

This is all in jest of course but expecting support for 10+ year old games isn't realistic, generally speaking games that don't do so well on modern machines. Its like trying to get DOS games to run on a modern rig, its just an exercise in frustration. I certainly don't place any blame on ATI or nvidia over it, its just how things are.
 
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Mem

Lifer
Apr 23, 2000
21,476
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I'm very happy with both Nvidia and AMD,infact just installed latest beta drivers for my Nvidia 650m on my laptop which are working great,now if you want to talk about bad drivers lets talk Creative drivers for my old sound card I got rid of.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
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1999 says hello!
croc2002_640w.jpg



I like to think graphics are somewhat better nowadays lol.
 

Obsoleet

Platinum Member
Oct 2, 2007
2,181
1
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The OP isn't wrong.

This is PC, this is Windows. Backwards compatibility is a critical part of the platform, always has been. While I don't see his data backing up a complaint against AMD... Nvidia definitely needs to fix this for their users.

Over here on the real team green, I have no backwards compatibility issues to report on 12.6 (latest WHQL). But make sure you file a report, because if I buy another NV card I want my backwards compatibility- so please go get this fixed.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Backward campatibility can (and should) only go so far. At a certain point, you need to let the past stay in the past vs letting it drag the future down.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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Is it possible to get System shock 2 running still? It is definitely one of the best games ever!
 

toyota

Lifer
Apr 15, 2001
12,957
1
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Is it possible to get System shock 2 running still? It is definitely one of the best games ever!
I have wanted to play that game for years but I think its a bit too old now. also I have never heard anyone ever mention SS 1 so does that even exist or it was it just not very good?
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
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System Shock 2 is a fantastic game, played and beat it a couple of years ago. Even though the graphics were terrible, it was still really creepy. The story, writing, atmosphere, and music makes this one of the greatest games ever made.
 
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toyota

Lifer
Apr 15, 2001
12,957
1
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System Shock 2 is a fantastic game, played and beat it a couple of years ago. Even though the graphics were terrible, it was still really creepy.
I have not looked for it in a while but is there any place can it be legally downloaded from now?
 

Obsoleet

Platinum Member
Oct 2, 2007
2,181
1
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Backward campatibility can (and should) only go so far. At a certain point, you need to let the past stay in the past vs letting it drag the future down.

Do you have a technical reason why his game not working correctly is preventing the future from being dragged down?
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
I have wanted to play that game for years but I think its a bit too old now. also I have never heard anyone ever mention SS 1 so does that even exist or it was it just not very good?

System shock 1/2 basically were among the first RPG/action hybrids while having excellent storytelling and atmosphere. Brings back a lot of nostalgia. I think they both have a place in a gamers hall of fame for sure, they received unprecedented critical acclaim upon release.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Do you have a technical reason why his game not working correctly is preventing the future from being dragged down?

I have no idea what "his" problem is specifically, but since your argument was about backward compatibility I can certainly address that for you.

If Microsoft continues to support older OS' like XP indefinitely, it's less incentive for everyone else to focus on newer operating systems and slowing the adoption of newer technologies

If hardware manufacturers continue to update their windows drivers for legacy hardware, that takes resources away from improving current and future hardware device drivers.

If game developers continue to support older DX paths so someone can run the game on their GeForce 4 Ti4200, that also takes resources making the game less optimized to run on newer hardware and graphics quality reduced to be able to run on such old hardware.

Backward compatibility has a cost associated with it. When those costs exceed the benefits, its time to move on.
 
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Elixer

Lifer
May 7, 2002
10,371
762
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This is all in jest of course but expecting support for 10+ year old games isn't realistic, generally speaking games that don't do so well on modern machines. Its like trying to get DOS games to run on a modern rig, its just an exercise in frustration. I certainly don't place any blame on ATI or nvidia over it, its just how things are.

Well, you should. They screwed up.
If the game was written correctly, and uses the proper API calls, there is no reason why it shouldn't work today.
If there are bugs that Nvidia's / AMD's testing missed, it should be reported to them to fix it.

This is not trying to make DOS games work on windows 7.
This is trying to get games made with openGL (any version) or directX (any version) to keep on working as the specs define they should work.

We have specs in the tech world for a reason, and everyone needs to follow it.

Some of you think that just because a new version of DX or openGL is out, they should drop the older versions. This is NOT the case.
It is a bug they need to fix.
 

sandorski

No Lifer
Oct 10, 1999
70,792
6,351
126
Well, you should. They screwed up.
If the game was written correctly, and uses the proper API calls, there is no reason why it shouldn't work today.
If there are bugs that Nvidia's / AMD's testing missed, it should be reported to them to fix it.

This is not trying to make DOS games work on windows 7.
This is trying to get games made with openGL (any version) or directX (any version) to keep on working as the specs define they should work.

We have specs in the tech world for a reason, and everyone needs to follow it.

Some of you think that just because a new version of DX or openGL is out, they should drop the older versions. This is NOT the case.
It is a bug they need to fix.

Changes to DirectX are probably why older versions of DirectX have issues. AMD/Nvidia tailor their Hardware according to MS direction with DirectX. Many times the way things are rendered get completely changed with newer algorithms and/or older ways are completely dropped from spec.

What would be better than AMD/Nvidia dealing with these issues is if someone developed a DosBox equivalent for DirectX. This could use CPU or programmable GPU units to emulate older DirectX functions.