Originally posted by: myocardia
Okay, you obviously know nothing about any gaming on computers, not just flight simulators. See, some games use an
API that will show performance advantages with nVidia's cards, others use the API that benefits/plays faster with ATI's cards. That applies to every computer video game ever written, btw.
You don't have to get all aggresive on me here. All I am doing is posting links to flying games and showing you that a graphics card matters more. I am not even disputing that NV is better in some games and ATI in others based on game engines. Long time ago I read that nvidia cards can do vertex prefetch or something along those lines that ATI cards cannot do in Pacific fighters which is why they are faster in that game. Also flight sims aren't shader intensive and are more texture limited due to vast land, sky, water and aircraft and ATI cards' main bottleneck has historically been its texture filtering relative to NVs. That still shows that a graphics card matters more because you'd rather pick an NV card and a slower cpu for pacific fighters for instance than the fastest cpu and an ATI card. But since you classified them as "flying" games and not flight sims, then benches for those games don't even matter to you; so let's move on.
Those aren't flight simulators. They're games that have airplanes in them. There's a big difference. But, I do like how you chose only the resolution that's way above what a 7900GS can handle.
If I had 8800GTX I'd play at the resolution that gives me playable framerates which 8800GTX can handle at 1920x1200 4AA/16AF. Why in the world would I play at 1024x768? Then I'd just get a 7900GS. 7900GS cannot handle those high resolutions and image settings for the above flying games because those 2 games are far more GPU dependent than CPU when comparing
modern cpus (although they are cpu dependent as well, but GPU still matters more). If we were testing at 1024x768, the majority of games would then be CPU limited, but who plays at these resolutions exactly with modern GPUs?
Yes you are, at 1920x1200, in gpu-limited games. This doesn't apply to flight simulators, and definitely not to the one that I mentioned.
Ok if you want to get technical and call the games I posted "flying" games while your Microsoft flying game as a simulator, that's a mistake on my behalf. But how many people buy $500 graphics card and E6850 to play Microsoft flight sim only?
The discussion in this thread is about gaming as a whole not about 2-3 games that 3% of the market plays. Top 3 genres for PC are FPS, massively multiplayer rpgs and strategy games. And then there is Microsoft Simulator that sells very well. But collectively, it probably took a lot of other flight games other than Microsoft's game to match sales of say Half Life 2. It's very easy to pinpoint 1-2 games to prove something like saying that X1950XTX cards are 2-3x faster than Nvidia 7900GTX when you enable 8AA. Well obviously if you want to pick extreme examples, you can show anything, but we are discussing gaming balance for a system on "average." You discounting 2 popular flight games only reduces the number of popular flying games and the reasonableness for investing even more $ into a faster cpu to play even fewer flight games, limited to hardcore simulators.
Actually, I'll go that one better. In Flight Simulator X, you'd get ~double the framerates with a C2D @ 4.0 Ghz, using a 7600 GS, as you would with an E4400, using an 8800 Ultra. <That's obviously using the same in-game settings. See, you really didn't know anything about flight simulators, did you?
Have you ever considered that flight sims' graphics engines are poorly coded? Ace Combat 6 looks better than 99% of all flight games created on PC and it runs very smoothly on Xbox360 while LOMAC looks far inferior in comparison and gives you 25fps with X1950XTX. In the demo of the game a poor IBM cpu on the 360 easily handles 10-15 airplanes in combat with slower graphics card than HD 2900XT!!!!! No matter how many flight sims I've tried playing, their graphics are always inferior relative to the same year FPS games on a PC. At the end of the day, the game should be fun and look good, but flight sims have the worst tradeoff for system requirements vs. graphics output at reasonable framerates. Even if I put together a Quad Core 4.0ghz with 8800GTX Ultra SLI system, there is no flight game that will look as good on a PC today as Crysis while still probably running at 30fps.
To me this shows that the biggest problem with flight sims on a PC is optimization. It largely appears flight sims on a PC are more an indication of poor game coding with respect to all other PC gaming genres. If flight sims had better textures of the ground and water than some of the top FPS, I'd understand the extreme hardware requirements, but they dont. Also don't tell me that Ace Combat is not a "flight sim" but a flying game and that's why the comparison doesn't apply. It is still a flying game, so I expect any other flight sim to look as good and run as smooth. It's not the consumers problem that you need horsepower for AI, etc. It's the developer's job to make the game look good. Alternatively, it's completely fair to compare an F1 car simulator to a racing game like DIRT. The F1 game might run worse and look worse and have just as stringent system requirements as say DIRT or Forza Motorsports 2, but it should be the developers' goal to develop a racing game that looks stunning while delivering smooth framerates on the same hardware, not the consumers. If it takes 1 game double the cpu speed and double the gpu speed to look as good as another game, what conclusion can you make? That's why HL2 engine is so great in that you didn't need a lot of horsepower to have good graphics while Halo port with laughable textures and graphics needed double the graphics power to run smooth and still looked worse.
I am also guessing that people who
really really enjoy flight sims probably have fast systems because of flight sim's serious system requirements, so they wouldn't be concerned with cpu vs. gpu compromise to begin with, which is what GPU scaling articles are meant for. For everyone else, when flight sims might be <5% of all the games they play, we have to make compromises in our system and that's where the GPU completely trumps the CPU for performance benefit.