The GeForce Go 7600 sports 8 pixel processors, 5 vertex processors, 8 raster operation units (ROPs), 8 texture mapping units (TMUs) and sport a 128-bit memory controller according to a spec sheet provided by Nvidia Corp. The new chip is produced using 90nm process technology. Notebook manufacturers are allowed to clock the GeForce Go 7600 at up to 450MHz for chip and up to 1000MHz for memory.
The RADEON X1600 sports 12 pixel shader processors, 5 vertex shader processors and only 4 texture mapping units (TMUs). While high clock-speeds and generally efficient architecture allow the part to show impressive results in applications loaded with shader operations, 4 TMUs greatly diminish the potential advantages of the solution over its rivals in many current games.
Mobility RADEON X1600 with 128MB GDDR3 memory operates at 209MHz/270MHz (core/memory) clock-speeds in 2D mode and at 473/936MHz (core/memory) in 3D mode.
Originally posted by: fbrdphreak
At least 256MB of that 512MB on the Go 7600 is Turbocache, i.e. shared. :thumbsdown: