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Nvidea NV40 6800 Preview Leaked "LINK"

Luthien

Golden Member
LINKY

I am not taking credit for this I am just posting this information here since I it wasnt posted yet and I found this interesting information on tomshardware. Download and unzip the text files. Four page preview.
 
i haven't gotten the first link, but this one worked. thanks.



(btw, ATi is going to be owned like none other).
 
Originally posted by: g3pro
i haven't gotten the first link, but this one worked. thanks.



(btw, ATi is going to be owned like none other).

why? ATI's next XT is going to have the same amount of pipelines
 
how many shaders? the NV40 will have 32 while the R420 will have 16. and the NV40 is 16x2, unlike the ATi 16x1. And the XT version comes out later, where the 12x1 part hits first.
 
huh? i don't get it.




(on a side note, it appears that the NV40 will beat the R420 in shader performance. so what does that mean for HL2? 🙂 )
 
Originally posted by: g3pro
huh? i don't get it.




(on a side note, it appears that the NV40 will beat the R420 in shader performance. so what does that mean for HL2? 🙂 )

Don't be so sure until the benchmarks come out. Remember it's not only how many shaders you have or pipelines but how effeciently they are used or how fast they are programmed to run. Just wait 2 more days for a review of the NV40. I do truly hope it lives up to the hype but i'd really hate it if it did not so don't praise it until hopefully April 13th when it really shines.

Like last time the whole world thought Nvidia had 8 full pipelines but it didn't...we wouldn't want that to happen again.
 
this tuesday is supposed to be very exciting. 🙂 the official NV40 uncovering is around 6:00PM, though.
 
Originally posted by: g3pro
how many shaders? the NV40 will have 32 while the R420 will have 16. and the NV40 is 16x2, unlike the ATi 16x1. And the XT version comes out later, where the 12x1 part hits first.



Hmmm. Either this guy is wrong or my understanding of the jargon is off base these days. (which is possible)
I thought that the "shaders" were like floating point processors, and that the 9700s have three for example (not eight), and that what g3Pro is referring to is texture mapping units per pixel pipeline, a totally different aspect of the gpu.
(e.g. the 9700 Pro has an 8X1 architecture, so it can generate 8 single textured pixels per clock cycle or 4 double textured pixels per cycle)
How the shaders fit into the equation, perhaps someone could enlighten me? I haven't kept up on this as it hasn't been a primary consideration till now, at least for me.

(zips up fireman's flame retardent suit and waits for a dozen flames because I haven't scrutinized shader operation documentation)
 
It was my understanding that shaders did the bulk of the GPU's work, while the pipelines dealt with how many textures could be sent to the GPU in a single pass... If nVidia does, indeed, have 32 PS3.0-compliant shaders, then ATI is in for a rough year.

*(Note: I really don't know much about video card design, so the above may be and most likely is wrong.)
 
how many shaders? the NV40 will have 32 while the R420 will have 16.
ROFL. Good one.

huh? i don't get it.
Yes, we can see that quite clearly. That's why silence on your part might be a good idea, purely for your benefit.

and that what g3Pro is referring to is texture mapping units per pixel pipeline,
Yes he's most probably referring to the pipe x TMU config. Of course even 16x2 sounds outrageous and more likely it's 8x2 + 8x0, similar to the NV3x.

But don't worry, I'm sure he'll accuse me of being a fanboy and it'll make it all better for him.
rolleye.gif
 
current speculation 16x1/32x0, 6 vertex shaders.

these are supposedly verified from multiple sources, but one can't be 100% certain. i suppose we'll know for sure in just a couple days, tho 🙂
 
Yes I'm really looking forward to the 6800U. This is nVidia's chance to put a lot of things right.

Seeing the R420 in action will be good too.
 
Originally posted by: g3pro
how many shaders? the NV40 will have 32 while the R420 will have 16. and the NV40 is 16x2, unlike the ATi 16x1. And the XT version comes out later, where the 12x1 part hits first.

If you're going to fanboy, at least do so intelligently. Do you think ATi and nV bought the same shaders from Walmart, so nV having twice as many means they'll be twice as fast? Can you point to one piece of evidence saying NV40 will be 16x2, rather than 16x1/32x0? And what makes you think ATi won't offer XT samples for review, with the promise that they'll be for sale a month or two later?
 
Yes he's most probably referring to the pipe x TMU config. Of course even 16x2 sounds outrageous and more likely it's 8x2 + 8x0, similar to the NV3x.

But don't worry, I'm sure he'll accuse me of being a fanboy and it'll make it all better for him.

I won't accuse you of being a fanboy for that. I've always thought that the nV40 was going to be 8X2, and that the 16X1 or 16X2 rumors were probably along the lines of the "8X1 when rendering texture-less Z plane pixels" type paper-spec they used to say the nV30 had. (when it performed more like a 4X2 card)

Your knowledge is good BFG, the only reason I've called you a "fan boy" of late is your seemingly constant need to put down nVidia gamers based on minor differences you've chosen to attach a lot of significance to.

 
Originally posted by: Sylvanas
ATI will prevail

If God is still in Heaven, the words "justice" and "truth" still mean anything, and the sun still shines on the white cliffs of Dover. Amen.





LOL
 
Originally posted by: Rollo
Yes he's most probably referring to the pipe x TMU config. Of course even 16x2 sounds outrageous and more likely it's 8x2 + 8x0, similar to the NV3x.

But don't worry, I'm sure he'll accuse me of being a fanboy and it'll make it all better for him.

I won't accuse you of being a fanboy for that. I've always thought that the nV40 was going to be 8X2, and that the 16X1 or 16X2 rumors were probably along the lines of the "8X1 when rendering texture-less Z plane pixels" type paper-spec they used to say the nV30 had. (when it performed more like a 4X2 card)

Its been pretty much confirmed to be 16x1 or 32x0. What will be interesting is to see if the r420 is 12*1 with 6 shader units (pro) and if the XT is 16*1 with 8 shaders. This would go along with the 4 x rv350 rumour. (each 4*1 with 2 shaders)

 
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