Originally posted by: xerosleep
I just tried it on the far cry demo and it stayed the same.
This is the first time I've ever seen a game do this. Every other game I've ever played if you turned the res up everything else got smaller. Which makes sense. The new drivers must compensate for this.
A very easy test is to just change your desktop resolution. What happens? Everything gets smaller. Makes sense to me.
To me, when you increase the reolution, it seems like you are running a little slower.
So, your telling us that a 3D game model (for example) rendered at 640x480 wont look enourmous compared to the same model rendered at 1024x768?
1024x768 is the standard for gaming nowadays.
Originally posted by: BenSkywalker
Oh man...... start with the basics.
In a 2D game you have your x and y axis which tell the computer to draw a particular pixel in a particular place. Increase the resolution and you have more pixels.
In 3D you are dealing with vertices that are mapped to an area based on camera perspective inside a virtual physical world. There are numerous different factors that need to take place to make sure images scale properly and are kept at their proper perspective, likely a bit too steep for this discussion but suffice it to say that in 3D you assign a "size" to physical objects. These objects when rendered need to have their vertex data mapped out to a 2D plane, this is what transformation does(I'm simplifying a bit to keep it simple). No matter what resolution you run a game at the physical size of the objects will remain constant inside of the 3D world, the underlying technology that drives all current real time 3D assures this. Any 2D overlay can be reduced in size, such as the console text will get tiny running certain games at a high enough resolution.
To me, when you increase the reolution, it seems like you are running a little slower.
That is likely because your framerate dropped a bit.
So, your telling us that a 3D game model (for example) rendered at 640x480 wont look enourmous compared to the same model rendered at 1024x768?
Here is what you do, you render out a 3D image at both resolutions- then view the one that you rendered @640x480 with your screen resolution @640x480 and the one you rendered @1024x768 with your monitor set for 1024x769 because that is what is happening when you are playing a game.
If you take screenshots then you will get different sized images, but they will have the same amount of area on screen. IE if you have two building on the horizon- one to the left and one to the right that you just fit in to your view @640x480 they will still just fit in to the screen @1280x960 but the total image size will have increased by a factor of four(twice as wide and twice as high). When you view this on your monitor in 2D you need to adjust you monitor resolution to compare.
1024x768 is the standard for gaming nowadays.
I use 2048x1536 whenever I can, my monitor pulls 85Hz at that setting. Most of the people here shell out a good deal of money for ideal, or as close as they can reasonably spend to ideal, gaming setups. Radeon9800Pro is pretty much the standard board here(or the FX5900).
Originally posted by: rgreen83
😀 I was just thinking that their driver downloads are going to get a lot bigger if they have to include all of 3dmark in their code 😀
Not it doesn't. 3D objects are represented internally in relative co-ordinates and are then interpolated across any resolution you are running at. As a result they are always exactly the same size.have you ever tried upping your resolution.it makes all objects ont he screen smaller. Including writing and player models. that is how it works in 3d games.
Yes. Crack out the ruler and measure it at 640 x 480 and 1024 x 768; both will be exactly the same size (assuming of course your monintor geometry is identical at both resolutions).So, your telling us that a 3D game model (for example) rendered at 640x480 wont look enourmous compared to the same model rendered at 1024x768?
Then it must've had problems with its engine as no 3D game should ever do something like that.One game where this happened was the Original Tribes.
Originally posted by: BFG10K
Not it doesn't. 3D objects are represented internally in relative co-ordinates and are then interpolated across any resolution you are running at. As a result they are always exactly the same size.have you ever tried upping your resolution.it makes all objects ont he screen smaller. Including writing and player models. that is how it works in 3d games.
If 2D sprites such as text and HUDs are done properly they too can also maintain a constant size, regardless of the resolution.
Yes. Crack out the ruler and measure it at 640 x 480 and 1024 x 768; both will be exactly the same size (assuming of course your monintor geometry is identical at both resolutions).So, your telling us that a 3D game model (for example) rendered at 640x480 wont look enourmous compared to the same model rendered at 1024x768?
Then it must've had problems with its engine as no 3D game should ever do something like that.One game where this happened was the Original Tribes.
Originally posted by: keysplayr2003
Originally posted by: BFG10K
Not it doesn't. 3D objects are represented internally in relative co-ordinates and are then interpolated across any resolution you are running at. As a result they are always exactly the same size.have you ever tried upping your resolution.it makes all objects ont he screen smaller. Including writing and player models. that is how it works in 3d games.
If 2D sprites such as text and HUDs are done properly they too can also maintain a constant size, regardless of the resolution.
Yes. Crack out the ruler and measure it at 640 x 480 and 1024 x 768; both will be exactly the same size (assuming of course your monintor geometry is identical at both resolutions).So, your telling us that a 3D game model (for example) rendered at 640x480 wont look enourmous compared to the same model rendered at 1024x768?
Then it must've had problems with its engine as no 3D game should ever do something like that.One game where this happened was the Original Tribes.
If I ever had any respect for ya BFG, its gone now. You sound like a n00b right now. Snap out of it man!!! Why should I take a ruler to my screen when I can plainly see more area at higher res because objects are smaller.
Originally posted by: jasonja
Originally posted by: keysplayr2003
Originally posted by: BFG10K
Not it doesn't. 3D objects are represented internally in relative co-ordinates and are then interpolated across any resolution you are running at. As a result they are always exactly the same size.have you ever tried upping your resolution.it makes all objects ont he screen smaller. Including writing and player models. that is how it works in 3d games.
If 2D sprites such as text and HUDs are done properly they too can also maintain a constant size, regardless of the resolution.
Yes. Crack out the ruler and measure it at 640 x 480 and 1024 x 768; both will be exactly the same size (assuming of course your monintor geometry is identical at both resolutions).So, your telling us that a 3D game model (for example) rendered at 640x480 wont look enourmous compared to the same model rendered at 1024x768?
Then it must've had problems with its engine as no 3D game should ever do something like that.One game where this happened was the Original Tribes.
If I ever had any respect for ya BFG, its gone now. You sound like a n00b right now. Snap out of it man!!! Why should I take a ruler to my screen when I can plainly see more area at higher res because objects are smaller.
Actually BFG is correct and you sound like the n00b. Start up ANY 3D game and try it at different resolutions... no matter what res you're at you will see the same area in your field of view... With your theory everyone playing Tribes at hi res had a huge advantage because they had "bug eyed" vision allowing them to see everything around them.
Jesus...what kind of monitor do u have!
You are not going to stand there and tell me my eyes arent seeing what their seeing.
Originally posted by: BenSkywalker
Jesus...what kind of monitor do u have!
If Jesus was a gamer he'd probably be running the same monitor I am, a NEC FP2141SB-BK(22" Diamondtron as Pete mentioned) 😉
I got it for a bit under $700- insane monitor for gaming and not a bad price at all 😀
You are not going to stand there and tell me my eyes arent seeing what their seeing.
More then likely it is a condition of the brain. It may have been something like crack cocaine that you might have smoked too much off, perhaps serious head trauma, or it could be delusions caused by some sort of serious chemical imbalance. We can't say how your brain is comprehending anything, but we can tell you as an absolute and utter point of fact how basic 3D rendering works. Take it or leave it, but know that you are wrong.
Originally posted by: keysplayr2003
Originally posted by: BenSkywalker
Jesus...what kind of monitor do u have!
If Jesus was a gamer he'd probably be running the same monitor I am, a NEC FP2141SB-BK(22" Diamondtron as Pete mentioned) 😉
I got it for a bit under $700- insane monitor for gaming and not a bad price at all 😀
You are not going to stand there and tell me my eyes arent seeing what their seeing.
More then likely it is a condition of the brain. It may have been something like crack cocaine that you might have smoked too much off, perhaps serious head trauma, or it could be delusions caused by some sort of serious chemical imbalance. We can't say how your brain is comprehending anything, but we can tell you as an absolute and utter point of fact how basic 3D rendering works. Take it or leave it, but know that you are wrong.
WTF is wrong with you people? Later.
Originally posted by: keysplayr2003
Originally posted by: jasonja
Originally posted by: keysplayr2003
Originally posted by: BFG10K
Not it doesn't. 3D objects are represented internally in relative co-ordinates and are then interpolated across any resolution you are running at. As a result they are always exactly the same size.have you ever tried upping your resolution.it makes all objects ont he screen smaller. Including writing and player models. that is how it works in 3d games.
If 2D sprites such as text and HUDs are done properly they too can also maintain a constant size, regardless of the resolution.
Yes. Crack out the ruler and measure it at 640 x 480 and 1024 x 768; both will be exactly the same size (assuming of course your monintor geometry is identical at both resolutions).So, your telling us that a 3D game model (for example) rendered at 640x480 wont look enourmous compared to the same model rendered at 1024x768?
Then it must've had problems with its engine as no 3D game should ever do something like that.One game where this happened was the Original Tribes.
If I ever had any respect for ya BFG, its gone now. You sound like a n00b right now. Snap out of it man!!! Why should I take a ruler to my screen when I can plainly see more area at higher res because objects are smaller.
Actually BFG is correct and you sound like the n00b. Start up ANY 3D game and try it at different resolutions... no matter what res you're at you will see the same area in your field of view... With your theory everyone playing Tribes at hi res had a huge advantage because they had "bug eyed" vision allowing them to see everything around them.
Words cannot describe the moronic display your executing here. You are not going to stand there and tell me my eyes arent seeing what their seeing. So, you have a game that doesn't do that? Excellent. BFG makes it sound like all game do that. And your the idiot that agrees with him. Keep it up boys. I just love intelligence.