Originally posted by: Rage187
They opened up the other pipe.
If I lose a little IQ but gain a whole hell of alot of performance, I'm gonna be happy.
What on earth are you talking about? What other pipe? Don't tell me you're following that nonsense of "dual channel shader rendering" and all that other made-up crap being spread. The "2" in "4x2" (a simplified description of the NV3x's design) refers to texturing (2 textures per pixel, 4 pixels per clock).
For those who want a good laugh, here's an exerpt from a post on the Hardforum:
"ATI utilizes a 8x1 pixel shader path, with one path at 8 bits. Nvidia, on the other hand, uses a 4x2 path with two paths each 4 bits wide. Currently, any game using PS 2.0 with the FX cards is only accessing shaders at 4x1, due to driver and DX9b limitations (we will see DX9c soon, mark my words) and so, the DX9 games and 45:23 driver is effectively ignoring the second PS 2.0 path."
Link
Unbelievable FUD.
Edit: Made the link linkable.