Originally posted by: BD2003
Originally posted by: ariafrost
Originally posted by: 43st
Originally posted by: ariafrost
Originally posted by: Mem
Yes. EAX isn't out of the picture as far as I'm concerned, Vista is.
Am I the only one that finds EAX overrated?...I have had enough games in the past that have stated in the readme file if you use EAX expect some sound bugs etc....
Personally I don't care about EAX at all,prefer to see a new open format for all.
You're not the only one, I dislike EAX because of its proprietary, closed-source nature. OpenAL and such are a good start to opening up hardware audio acceleration.
EAX stands for
Environmental
Audio e
Xensions, they are presets that can run on any audio API, this includes both DirectSound (DirectX) and OpenAL.
Here's the Wiki info...
EAX 1 = 8 voices
EAX 2 (Live) = 32 voices
EAX 3 = 64 voices
EAX 4 (Audigy) = 64 voices
EAX 5 (x-fi) = 128 voices, w/ up to 4 effects per.
That just makes the point, they're presets, not open-source implementations of positional audio. What's more, I don't believe I've seen any consumer-level sound cards implement more than EAX2 - which means for gamers, the Audigy1/2/4/Xi-Fi is basically the only choice. I don't like Creative so the sooner more alternatives are out, the better.
EAX is quite a bit more than presets, but anyways...I don't understand why people are hailing this as some sort of watershed moment that is going to bring competition back into the gaming audio market. Thats simply not going to happen.
Creative was smart. They pretended that EAX was going to be an open format. That lasted long enough for them to drive aureal into the ground with patent litigation...they bought out all of aureal and sensaura's IP, basically their only competitors. Then they closed it up.
With EAX left as the only alternative for audio more advanced than just positional sound, it was obviously the only one to support, and became a monopoly. The own all the patents. Other companies probably couldn't legally make anything remotely close to reverb/effects in 3d audio. Even if they could, creative would still sue them into the ground, just like they did with aureal.
They have no motivation to make good drivers, or push tech further, because they own the market...
So nothing has changed for the better. You're not going to see any alternatives to EAX. Any sound card released in the past few years could do EAX 1/2, and openAL isn't going to change it. Sure, theres the new EFX extentions...want to know more about them? Go to creative to find out.
The fact that Vista doesnt support hardware D3D is just another ten steps back to take a half step forward. Rather than develop their own standard as powerful as D3D, they just tossed it away, and let OpenAL deal with the scraps.
If Aureal and Sensaura had never bit the dust, I could only imagine how awesome 3d audio would be by now.