now is the best time ever for Nintendo to be prototyping a new system

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Plus I bet more than half the money is from the games artificial limitations that force users to buy in game items (coins, ammo etc) to continue playing, or wait 24hours. Those games wouldn't make it anywhere else.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
Free to play games make most of their money from a very small number of players. In turn, that's who the games are developed for. Which is why there's such a big barrier to entry to low roller players.

Extra Credits has done a couple of good videos on it
https://www.youtube.com/watch?v=Mhz9OXy86a0&list=PLhyKYa0YJ_5BF-cMaj6gIe-7uD5rZG9ur&index=2
https://www.youtube.com/watch?v=FwI0u9L4R8U&list=UUCODtTcd5M1JavPCOr_Uydg

I'm not sure I agree with them about F2P being a good model bogged down by a bad business decisions. Remember that it was basically created to replace the subscription model, which worked for games like WoW, but didn't transfer over well to other genres. Game publishers just don't like the fact that sales are one and done. Even if you're forking out $60 or $70 each. So I think it's very difficult, if not impossible for F2P games to move away from being quasi-gambling experiences. The reason we went to the current model is because people got sick of feeding quarters into a slot. Guess everything comes full circle.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
Those charts are meaningless because they're comparing apples to rutabagas.

What constitutes a "game" on an iOS platform is just not in the same realm as gaming on dedicated consoles or handhelds.

Um, I play "console" games on my mobile devices all the time. Franchises like Final Fantasy, Sonic the Hedgehog, COD, GTA, etc. all have releases for mobile devices.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Um, I play "console" games on my mobile devices all the time. Franchises like Final Fantasy, Sonic the Hedgehog, COD, GTA, etc. all have releases for mobile devices.

And they all use the same control scheme developed for a controller and it sucks. A digital D-pad and buttons are a poor way to go about spending hours gaming.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
It's ironic because on the one hand, it was a logical and sensible move to scrap it because as an add on it would have surely failed like Sega CD. And yet, on the other hand, it would appear that taking it on the chin with a failed peripheral device actually would have been significantly smarter than allowing Sony to become a competitor of massive influence and power in their own right.

Just imagine how much that one call made by Nintendo dramatically shifted the future of video games forever.

There's actually a little bit more to it than that. Keep in mind that Nintendo didn't drop Sony because they were shuttering the device. Nintendo dropped Sony to work with Phillips instead. This actually had the exact opposite effect on Sony's management as they didn't want to even enter the gaming industry after the public humiliation that Nintendo gave Sony by announcing Nintendo's partnership with Phillips at CES right after Sony talked about working with Nintendo. If it wasn't for people like Olaf Olaffson, or Ken Kutaragi, Sony never would have made the PlayStation. In fact, I consider Kutaragi's actions to be very "un-Japanese" as he essentially ignored Sony's wishes and worked on the PlayStation anyway.

You also have to keep in mind that SEGA of Japan was also at fault for the creation of the PlayStation. Tom Kalinske, the president of SEGA of America, wanted to work with Sony on making the SEGA Saturn, and since Sony was a partner on the SEGA CD, he was good friends with Olaffson already. Sony was actually receptive of the offer to work with SEGA, because it presented far less risk than going out on their own. In the end, SEGA of Japan refused to work with Sony, and instead decided to go with the incredibly complex Hitachi setup that we know of today.
 

JD50

Lifer
Sep 4, 2005
11,925
2,908
136
Um, I play "console" games on my mobile devices all the time. Franchises like Final Fantasy, Sonic the Hedgehog, COD, GTA, etc. all have releases for mobile devices.

And playing those kinds of games on a device without physical buttons is a terrible experience.