Noticed some differences in Baldurs Gate Enhanced Edition.

shortylickens

No Lifer
Jul 15, 2003
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Owned for over a year, finally decided to do more than just start a game and run the tutorial.


Anyway, in the original version you had to take both Xzar and Monteron. If you ever dumped one the other would run off.
Was just talking to them, apparently I made a wrong dialog choice. Monteron joined, Xzar said "screw you guys" and went home.
No idea if I can ever get him back. I seem to recall in BG1 when you ticked off certain people they disappeared for good and no way to get them back. If you were stupid and rude you could end up doing the whole game by yourself.
 

Via

Diamond Member
Jan 14, 2009
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Strange.

I got both of them to join. What alignment are you?
 

shortylickens

No Lifer
Jul 15, 2003
80,287
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Strange.

I got both of them to join. What alignment are you?

My character is chaotic neutral. I always pick that if its available (obviously not if I'm a paladin).

All I said was I had to go help some friends. He said we were all cowards and stormed off. But in the previous versions of the game (CD, DVD, or GOG) Montaron would always go with him. They were inseparable.
 

Via

Diamond Member
Jan 14, 2009
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Brings back some memories.

I use Xzar and Montaron to run through some early quests and ditch them later on. I always play a good party; evil deeds give me indigestion.

But during my first BG game I was still figuring things out, and I kept them both. Montaron became my favorite party member, and I equipped him as such, even though he was constantly bickering with everyone. And then, all of a sudden.... poof

"Montaron has left your party"

It didn't carry the same weight as the betrayal in BG 2, but it was still a punch to the gut. I'm 99% sure that Xzar stayed in the party after he left.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
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The new bonus NPC's are much better. The join and disband without any whining. They also go back to the Friendly Arm when they leave, which is convenient.

So far I've discovered the Wild Mage and the Monk. I hear theres two more.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
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A question for Enhanced Edition users:

I have the original CD releases of both Baldur's Gate(s) 1 & 2 as well as the expansions. I have also purchased the GOG versions which work fine on my current system. Is there any specific reason why I should get the Enhanced Editions?
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
A question for Enhanced Edition users:

I have the original CD releases of both Baldur's Gate(s) 1 & 2 as well as the expansions. I have also purchased the GOG versions which work fine on my current system. Is there any specific reason why I should get the Enhanced Editions?

They fix a lot of tiny little bugs and get it working well under Win7.
Also it has widescreen natively, and any resolution scales much better than in previous versions.
Improved cutscenes. They add 4 new playable characters, each using one of the new character classes (barbarian, wild mage, monk, and I forget).

They also added a bunch of portraits, raised the stack size on most items, fixed a lot of hidden stuff like THAC0 and spell tables. (Same stuff they do with the unofficial Gibberlings fix pack).

Oh, and you can use the mouse wheel the zoom in and out, making it easy to handle large battles, or find small items & maneuver in tiny rooms. I like it. That alone and the fixed function under modern OS's is worth the money. I got BG1 for 6 dollars on a super sale awhile back. Best 6 bucks ever. Much better than the 5 CD version.

OH, they also add a completely new huge dungeon, on top of the old expansion pack dungeon. I aint found it yet.

Since I've already purchased BG2 in multiple forms I wont be paying 25 on Steam this time around. When it goes down I will nab it.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
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OK I FIGURED IT OUT!

Got nothing to do with my alignment, it has to do with my reputation and their alignment.

If your reputation is too high the evil PC's start complaining, if it goes up to much they leave. If you pick them up with a high enough reputation they will immediately run from your party, never to be seen again.

Vice-versa for good characters. I guess I need to manually set my reputation down. Only way I know to do that is murder an innocent, and I think I get a HUGE dump in reputation that way.

Oh well, maybe I'll just stick to good people this time around.
Also, I think even neutrals get upset with extreme reputations (1 and 20) cuz that Monk didnt stick with me after I saved the Nashkel mines and came back looking for him.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
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Oh, and theres a LOT of new goodies in the bonus dungeon apparently.

I just looked thru the data files. Theres a shield in the game that gives you +2 AC, an automatic Fireshield (blue) whenever you go in combat, 20 percent chance to recover a spell anytime you take a serious hit, 5 percent chance to become invisible ANY time you are hit, and if are critically wounded or incapacitated in any manner, it casts an automatic Otilukes Resilient Sphere on you.