- Apr 8, 2014
- 92
- 0
- 0
Hi. I have some questions about image quality and fillrate? First of all i saw two charts and they attracted my attention:
Here's my questions:
1/What is FP16, FP32, INT8, fp10 texels? What is the relevance of floating points and integers with textures. Is it simply bit depth of textures?
2/Why some scenes need more than one texels? (For example 4xFP16, 2xINT8)
3/Why fillrate drops on some of AMD cards when FP16 texels used, and why some others suffer performance loss on same scenario? Because of bandwith limits or lack of ROPs?
4/Wikipedia says "complexity of scene affects actual fillrate". Why?


Here's my questions:
1/What is FP16, FP32, INT8, fp10 texels? What is the relevance of floating points and integers with textures. Is it simply bit depth of textures?
2/Why some scenes need more than one texels? (For example 4xFP16, 2xINT8)
3/Why fillrate drops on some of AMD cards when FP16 texels used, and why some others suffer performance loss on same scenario? Because of bandwith limits or lack of ROPs?
4/Wikipedia says "complexity of scene affects actual fillrate". Why?