- Jun 21, 2006
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I want a video game that looks like that
Perhaps your grandchildren's grandchildren will get to see it. Video games harboring that level of photorealism are a very long ways away. Maybe not grandchildren's grandchildren, but, yeah. Current consoles, or even PC games aren't anywhere close to that kind of power. True photorealism makes Crysis look like pong.
And to see the break down of one of the shots:
http://vimeo.com/8200251
Nonsense. Look how far graphics have come in the past 10 years. Give it another 10-15 and games will look like that video.
Nonsense. Look how far graphics have come in the past 10 years. Give it another 10-15 and games will look like that video.
Nonsense. Look how far graphics have come in the past 10 years. Give it another 10-15 and games will look like that video.
Not a chance.
Cars 2 was rendered using 12,500 CPUs. It took an average of 11.5 hours to render a single frame (per CPU). Some frames took 80 hours. Take realistic lighting and shading. Throw in physics calculations. And you have something that you won't be playing on a console in 10-15 years. CGI is finally beginning to reach 100% photorealism, and it can take hundreds of hours to render even a single frame.
While I understand both points of view, I wouldn't say "not a chance." What with quantum computing and all, you never know what's beyond the horizon.
Not a chance.
Cars 2 was rendered using 12,500 CPUs. It took an average of 11.5 hours to render a single frame (per CPU). Some frames took 80 hours. Take realistic lighting and shading. Throw in physics calculations. And you have something that you won't be playing on a console in 10-15 years. CGI is finally beginning to reach 100% photorealism, and it can take hundreds of hours to render even a single frame.
This prompted me to watch some of the Mind's Eye shorts from the early 90s again. Amazing how far computer animation has come in the last 20 years.
And it took that much power to render the original Toy Story 15 years ago.
That's what I'm saying. As CPUs get more powerful, rendering still takes as long, only it looks a lot better.
The arcade game Mad Dog McCree's like what 15 years old? And it had actual video for graphics![]()
You just proved Slick's point. If the same time is spent rendering something with much more powerful CPUs, then it follows logically from your statement that something much less complex will take much less time to render with the same set of CPUs. Therefore, 15 years down the road, when we have CPUs much more powerful than today's, we'll be able to render scenes like this in much less time than it takes today.
All I'm trying to say is the level of photorealism seen in that video is wildly difficult to accomplish, and it takes tons of CPU horsepower. I'll retract my statement that video games will never reach that level of realism, as they very well could. But will $300 consoles 10-15 years from now be able to reach that level of realism? On-the-fly photorealistic rendering? Nope.
While I understand both points of view, I wouldn't say "not a chance." What with quantum computing and all, you never know what's beyond the horizon.
Quantum computing is the cold fusion of computer science. Maybe we'll have it some day, but I wouldn't hold my breath for it.
