i remember reading some complaints on this (and thinking it myself as well), because the trailer and initial story reveal involve the mindflayers. Larian's response was something along the lines of "we didn't call it BG3 for nothing" - so expect the Bhaal and/or Bhaalspawn to show up in some form or fashion.Not sure why they call it Baldur's Gate 3 as the 1&2 storyline is complete. Should just give it a subtitle or something like they did for the Baldur's Gate: Dark Alliance console release.
But anyway, interested, the Divinity games are good. Will wait for reviews as always to see how the story is.
That’s what I liked about the original, all the narrative and character development. Looks like the sequel doesn’t exist on the same plane as Torment.No problem. I haven't played it.....it's VERY heavy on reading which isn't my thing. But also very heavy on "choices have consequences", which I do really like.
That would seem a little odd, because in both Divinity: Original Sin games there's something a lot like rolling to hit (character's accuracy, target's dodging).To be honest I wasn't really impressed at the initial showing. Nor was I happy that Swen of Larian originally was talking about removing things like rolling to hit/miss.
I mean the most fundamental DnD thing there is would be rolling to hit.
Clearly something changed though and the most recent showcase showed a game trying very hard to be faithful to the 5e rule set. It went from a game I had no interest in to one I'm very excited about.
There is technically rolling to hit in the DOS games, true, but for example in DOS2 I don't think I ever saw under 90-95% accuracy without a debuff present. This is because Swen has said he doesn't believe missing is fun for players and why they were considering it for BG3.That would seem a little odd, because in both Divinity: Original Sin games there's something a lot like rolling to hit (character's accuracy, target's dodging).
- Nothing kills the fun of a game's combat mechanics quite like super spongey enemies.There is technically rolling to hit in the DOS games, true, but for example in DOS2 I don't think I ever saw under 90-95% accuracy without a debuff present. This is because Swen has said he doesn't believe missing is fun for players and why they were considering it for BG3.
The problem with that mentality though is to prevent combat from ending too quickly you end up with HP bloat. Which is why in DOS2 by the end game you deal thousands of damage and have thousands more HP. This was why early on some people were arguing that BG3 didn't sound like even a DnD game and was just DOS3 using the Forgotten Realms setting/Dungeon and Dragons name for sales.
Considering things like Sword Coast Legends it was a valid fear/criticism.
I'm glad Larian decided to drop that notion though.
About that . . .Wow I had no idea this even existed. Thank you!
I mostly second your thoughts on Tides of Numenera. There was a lot to NOT like about that game. It's also not a true sequel, at all. Different game world, different characters. Sort of a similar theme . . . sort of . . . but the presentation wasn't as good. It was worth playing (purchase on sale) as an exercise in how not to produce a cRPG. Even an "artsy" one with lots of exposition.The PS:T "sequel" is pretty poor. Very long winded with boring companions and a world that just doesn't seem to gel well for me.