Hi All...got an Unreal Tournament issue...driving me bonkers :disgust:
When I try to play a regular UT multiplayer game (4.36 patch applied) with my new ATI Radeon 64 DDR in D3D or OpenGL mode, I cannot connect...but I CAN play multiplayer in the Software Rendering mode?...which is horrible...I can get to the internet, e-mail, ping, etc...the game plays fine otherwise (non-multiplayer). If I put my Creative Labs GeForce Annilahtor Pro in (6.31 drivers), I can play the multiplayer fine (all modes....no issues).
Obviously, it's the Radeon, but what gives with using D3D...I've tried the supported/non-supported Radeon drivers (currently 4.13.7041), to no avail. I've uninstalled, cleaned registry/folders, etc, reinstalled UT, applied the patch....still no good (with Radeon in D3D or OpenGL)...all other programs, games, etc. work great...no lockups, very smooth. Running DX 7.0
Tried ATI's site, forum boards, planetunreal, Epic (e-mailed them too),etc....no good
My system;
PC Clone
Abit BX6-rev. 2.0--QR Bios
CII 533A @896 Mhz
ATI Radeon 64mb DDR...not overclocked
448 mb RAM
SB Live! X-Gamer sound
Maxtor 30.7 GB, 7200rpm drive (13mb free)
Kenwood True-X 62 speed CD-ROM
Win 98 SE
Cable modem....no firewall, no Black Ice running
To summarize, UT multiplayer works fine with GeForce, install Radeon DDR card, and I cannot play multiplayer in D3D or Open GL...Software Rendering only!!
Did I miss something....Any help would be appreciated...I'm a MCSE (network engineer....double frustration
Vic Burris---aka -=Cold-Fusion=-
vburris@home.com