- Mar 3, 2001
- 3
- 0
- 0
My woes started when I added 256MB of memory and had to remove and reseat my AGP card to put in the memory.
Now DXDiag and all DX games crash unless I disable AGP Texture Acceleration in DXDiag.
Accordining to Sandra, my AGP Bus is currently running at AGP 2x (134 MHz) speeds, side bands enabled, no fast writes, 64MB aperature size *I have all video and memory shadowing disabled in BIOS*.
System is:
Windows 98
PIII 800
Abit B6 (440BX chipset, BIOS V4.51)
384 MB 100Mhz CL2
Leadtek GeForce2 GTS 32MB *latest Detonator 3 released drivers ver 6.50*
DirectX 8.0a
I have tried my old TNT card and taken out the memory I added but still have the same DirectX AGP texture acceleration problem.
Now I am only scoring 2000 points on 3DMark2k whereas before I would get 5400 points so something is seriously wrong:Q
Any advice on how to fix the problem?

Now DXDiag and all DX games crash unless I disable AGP Texture Acceleration in DXDiag.
Accordining to Sandra, my AGP Bus is currently running at AGP 2x (134 MHz) speeds, side bands enabled, no fast writes, 64MB aperature size *I have all video and memory shadowing disabled in BIOS*.
System is:
Windows 98
PIII 800
Abit B6 (440BX chipset, BIOS V4.51)
384 MB 100Mhz CL2
Leadtek GeForce2 GTS 32MB *latest Detonator 3 released drivers ver 6.50*
DirectX 8.0a
I have tried my old TNT card and taken out the memory I added but still have the same DirectX AGP texture acceleration problem.
Now I am only scoring 2000 points on 3DMark2k whereas before I would get 5400 points so something is seriously wrong:Q
Any advice on how to fix the problem?