If it's like every other new console or handheld, they'll make almost nothing selling it. What I've read is that the stores make their money off games and accessories at first, not the actual console/handheld. In fact, when you factor in shelf space, employee training (it happens!), and other costs, they will probably at best break even on the new console/handheld, and maybe even lose money.Originally posted by: AstroManLuca
How does this help them exactly? I also think the PSP Go is stupid but if I owned a game store I'd still stock it. How much money do retailers make from UMD games anyway, compared to how much they'd make from selling the PSP Go instead of the standard PSP?
Originally posted by: erwos
If it's like every other new console or handheld, they'll make almost nothing selling it. What I've read is that the stores make their money off games and accessories at first, not the actual console/handheld. In fact, when you factor in shelf space, employee training (it happens!), and other costs, they will probably at best break even on the new console/handheld, and maybe even lose money.Originally posted by: AstroManLuca
How does this help them exactly? I also think the PSP Go is stupid but if I owned a game store I'd still stock it. How much money do retailers make from UMD games anyway, compared to how much they'd make from selling the PSP Go instead of the standard PSP?
The PSP Go is a handheld they can't sell games (directly) for, and doesn't really have that much in terms of accessories. What incentive is there to retail it?
My guess is that Sony will sell "download codes in a box" to compensate. We shall see.
Originally posted by: erwos
My guess is that Sony will sell "download codes in a box" to compensate. We shall see.
Well, maybe it'll have a map or poster, like the GTA and FO3 expansions have. Or, call it a collector's edition and bundle some other DLC code with it.Originally posted by: Krakn3Dfx
Originally posted by: erwos
My guess is that Sony will sell "download codes in a box" to compensate. We shall see.
I'm sure that's exactly what they're going to do. I honestly question how successful that strategy will be for stores, if you've already got to access PSN to dl the game, why add the extra step of going to Gamestop to pick up a card for that game.
Probably not a lot - but they can stash them in the checkout line like the other gift cards. They're very low cost to stock, I should think.More likely, if someone doesn't want to use a CC, they're going to buy a PSN pre-paid card for $20 or $50. I wonder how much retailers make on those.
