Nintendo Revolution

ResidentBio

Junior Member
Oct 22, 2005
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Does anyone know the real deal?

This are the lastest specs rumor


Latest rumors speak of 1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored), GPU core of 600mhz, could theoretically support 2048*1268 resolution, 256 MB?s of 1T-SRAM, and 512 MB of 700 MHz 1T-SRAM. It wil lalso have a PPU (physics processing unit) that will have 32mb of its own ram. Seperate sound card that wil lsuport DD 5.1-7.1, and have 16mb memory.


Are the valid specs?(not tellin real)
 

mwmorph

Diamond Member
Dec 27, 2004
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it's all speculation at this point I think. nintendo hasent really said anything yet as far as i know.
 
Jun 14, 2003
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nintendo havent said much bar releasing wacky desgins for controllers

but what you just rumoured there actually sounds pretty sweet, considering they arent aiming at the same type of gamer/goal as MS and Sony are. are ATi making the GPU for this thing? they bought the company who designed the chip for the last one and thus got their sticker on the cube, and it was a pretty good system.
 

DeathReborn

Platinum Member
Oct 11, 2005
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ATI are indeed providing the R5xx GPU for the Revolution and if they are adding a SEPERATE Dedicated PPU then it really doesn't bode too well for ATI's Physics on the GPU tech.

Only major concerns I have over the Revolution is cooling. It's the size of 3 DVD style cases stuck together and that doesn't leave uch room for cooling of the CPU, GPU, PPU?, Drive & Chipset. I'd really like to see how far they can push the specs in such a confined space.
 

bfonnes

Senior member
Aug 10, 2002
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There IS info out there about the Nintendo Revolution... Although, I can't remember the source, but the customer is in the shape of like a stick or a thin tv remote... but the trick to it is that you can move it around, and it detects your movement and mimics it on screen. Like if the game was an FPS you cock probably hold the controller like a gun and press a button and so forth... Don't really know how this transfers to real gameplay or how well, but the person that wrote the article seemed to think it was really cool. If someone has a link to the info I'm talking about, please post it. I will post it if I find it myself... slow day here at work, and I might have it bookmarked on my home machine.

BFonnes