No bandwidth saving here. Remember we're still on a type of video signal here. In every single frame, every single pixel needs to be read from the frame buffer, pumped through the RAMDAC and out the signal cable.
The only ones who implemented a bandwidth saving compressed scanline storage were Cyrix in their MediaGX series integrated CPU/chipset/graphics thingies that are still popular in embedded systems.
Not transmitting every pixel every frame would require storage in the display device, and a digital datapath into it. This is being thought of for large TFT panels, and it is actually being done already in USB connected display panels.