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the gamecube comes out half a week earlier and has similar graphics power. the author is simply wrong on this count. >>
The Gamecube date is when it is shipping to stores, the Xbox date is when it will be available IN stores. They will both be out at about the exact same time. Who cares about a few days anyway? Neither will be that easy to get if you don't have a pre-order.
BTW:
The NV2A in the Xbox has texel (textured pixel) rate of 2000 megatexels per second/1000Megapixels per second.
The Flipper has fillrate of 648 megatexels/megapixels(one texture unit per pipeline).
At 8 texture layers per poly the Xbox has a fillrate of 250Mpix/sec, Gamecube is only 81Mpix/sec.
This is right from Nintendo's official GameCube Hardware Overview info:
1 vertex color + 1 light + 1 texture: 20M polygons/sec
no vertex color + 1 texture: 26.4M polygons/sec
1 vertex color + no texture (gouraud shading): 32M polygons/sec
It has a raw single color vertex rate of 40M/poly.
This is the max theoretical speed BEFORE the final Flipper speed was reduced to 162MHz. The Flipper is about as fast as a Geforce Ultra for T&L speed at best. It's raw poly rate is about 32M polys/s after the speed drop.
NV2A is capable of 125Million gouraud shaded dual textured polys per second. Not to mention the Flipper has a static T&L unit like the Geforce/Radeon.
Anyway.. Not exactly on topic, but I figured since its an old article who cares?
