PhatoseAlpha
Platinum Member
- Apr 10, 2005
- 2,131
- 21
- 81
A) CTF maps are not *about* defense. They are about offense and defense. IE, turtling makes game boring.
B) Of the capture point maps, only the clear offense/defense ones are turtle friendly, the rest you aren't just defending, you're attacking.
C) Uber lasts for all of 10 seconds. On those offense/defense CP maps, all of 1 stage of 1 map where you can even reach the cap from spawn in 10 seconds, much less do any good there. And even that one has a second point, which you absolutely cannot reach in 10 seconds from spawn. So they sit in spawn, they charge, hit their uber, run, and it runs out just where they actually need it. So, in short, they can't do that, and you have a big window of oppurtunity.
D) Which, if you skipped because you decided defense was more important and you were gonna sit in your base, you've made an awful decision.
E) Whoop-de-do he's still firing at my face. His weapon spread is atrocious, so he's hitting me even less, AND he takes a big range damage penalty. He's useless. And since getting him bounced far away enough from the medic ALSO BREAKS THE UBER BEAM, he's also DEAD.
F) Yeah, the gun is around a corner, and above you, quite some distance away, it will bounce you if it hits you, there will be additional defenders sitting there (since you've removed uber and they have no reason to do anything other then sit there waiting for little grenade chuckers), and quite possibly multiple sentry guns. In short, you now have to somehow, get a clear shot on this sentry, while the entire enemy team is firing on you, while the sentry is firing on you, and half of them have rockets which will toss you and your aim totally off if you get hit, and you've got a grenade who's tiny little radius is designed to keep it from being unbalanced to players. Uh huh. Way to go there chief, good luck with that one.
G) The demoman bouncy DOES explode on contact. I've taken plenty of them right in the kisser, it goes boom.
H) Dealing with randomness is part of skill.
Did TFC also magically remove the randomness of internet lag?
B) Of the capture point maps, only the clear offense/defense ones are turtle friendly, the rest you aren't just defending, you're attacking.
C) Uber lasts for all of 10 seconds. On those offense/defense CP maps, all of 1 stage of 1 map where you can even reach the cap from spawn in 10 seconds, much less do any good there. And even that one has a second point, which you absolutely cannot reach in 10 seconds from spawn. So they sit in spawn, they charge, hit their uber, run, and it runs out just where they actually need it. So, in short, they can't do that, and you have a big window of oppurtunity.
D) Which, if you skipped because you decided defense was more important and you were gonna sit in your base, you've made an awful decision.
E) Whoop-de-do he's still firing at my face. His weapon spread is atrocious, so he's hitting me even less, AND he takes a big range damage penalty. He's useless. And since getting him bounced far away enough from the medic ALSO BREAKS THE UBER BEAM, he's also DEAD.
F) Yeah, the gun is around a corner, and above you, quite some distance away, it will bounce you if it hits you, there will be additional defenders sitting there (since you've removed uber and they have no reason to do anything other then sit there waiting for little grenade chuckers), and quite possibly multiple sentry guns. In short, you now have to somehow, get a clear shot on this sentry, while the entire enemy team is firing on you, while the sentry is firing on you, and half of them have rockets which will toss you and your aim totally off if you get hit, and you've got a grenade who's tiny little radius is designed to keep it from being unbalanced to players. Uh huh. Way to go there chief, good luck with that one.
G) The demoman bouncy DOES explode on contact. I've taken plenty of them right in the kisser, it goes boom.
H) Dealing with randomness is part of skill.
Originally posted by: Extrarius
TFC didn't have a firing spread (unless you count the pellets of the shotguns). TF2 has a significant firing spread with such weapons as the grenade launcher.Originally posted by: PhatoseAlpha
[...]Arguing about crits being random making them unreasonable is patently ridiculous in any game which randomness plays any role. Which, thanks to firing spreads at the very least, is all of them.
They are definitely different types of games, and to me, TFC is far superior except in current popularity.
Did TFC also magically remove the randomness of internet lag?
