http://www.engadget.com/2014/03/26/microsoft-reputation-warnings/
I didn't like this the second I read this and I couldn't figure out why.
Then I thought about it and remembered League of Legends has a report system. Want to know how often players who broke 0 rules and played decently all game are reported? ALL THE TIME. And I'm not talking about 1 report. I'm talking about 4+ people reporting 1 person in a game for factors not related to reporting at all.
Play a bad game? Get reported. Make a bad call? Reported. Play with a 4 man stack and you're the 5th man out? Get reported.
People are assuming that we'll report those who are just bad to play with. That's true that happens. But most of the time reports are just used based on TONS of different reasons. A new person picking up a new game shouldn't be subject to tons of reports/bad reputation and lower priority matchmaking. Luckily, XboxOne doesn't have games like League of Legends/Dota where this type of reporting really is rampant (due to playing with 4 other players for an extended period of time), but I see this as a HUGE pitfall in the system.
The Xbox One's simplified Reputation system aims to keep like-minded gamers playing together, and now the folks in Redmond plan to notify you if you fall of out the community's good graces. Are you the sort of player who doesn't ruffle too many feathers? You'll be just fine -- the occasional bad report won't do much harm. Starting this month though, Microsoft will reach out to trollish gamers when negative feedback from fellow players drags their reputations down into "needs work" territory. Prolonged abrasiveness will ultimately land them in the red "avoid me" zone, where matchmaking for games becomes more difficult and certain features like Twitch livestreaming could be restricted. Seems like a pretty big price to pay when the alternative is to behave like a civilized human being, doesn't it?
I didn't like this the second I read this and I couldn't figure out why.
Then I thought about it and remembered League of Legends has a report system. Want to know how often players who broke 0 rules and played decently all game are reported? ALL THE TIME. And I'm not talking about 1 report. I'm talking about 4+ people reporting 1 person in a game for factors not related to reporting at all.
Play a bad game? Get reported. Make a bad call? Reported. Play with a 4 man stack and you're the 5th man out? Get reported.
People are assuming that we'll report those who are just bad to play with. That's true that happens. But most of the time reports are just used based on TONS of different reasons. A new person picking up a new game shouldn't be subject to tons of reports/bad reputation and lower priority matchmaking. Luckily, XboxOne doesn't have games like League of Legends/Dota where this type of reporting really is rampant (due to playing with 4 other players for an extended period of time), but I see this as a HUGE pitfall in the system.