Which one has the best IPC?
If the SH-4 was 180 nm instead of 250 nm, then would that have had better performance/watt than the GC's CPU (which actually was 180 nm)? If not, then how close would it have been?
Finally, which of the following would be the best (take into account TDP, peak performance, sustained performance, ease of programming/quality of documentation, precision, and cost) for a console released in 2001:
the PS2's CPU + Vector units (as they were);
the GC's Gekko (as it was);
an SH-4 except 180 nm, running at 480 MHz (and no more cache latency than the one in the DC had), and 32 MB SDRAM (instead of 16 like it had in the DC) on 128 bit external data bus (instead of 64 bit)
I was thinking the SH-4 I described since the other two could only do 32 bit FP precision (even though most think DP isn't necessary).
If the SH-4 was 180 nm instead of 250 nm, then would that have had better performance/watt than the GC's CPU (which actually was 180 nm)? If not, then how close would it have been?
Finally, which of the following would be the best (take into account TDP, peak performance, sustained performance, ease of programming/quality of documentation, precision, and cost) for a console released in 2001:
the PS2's CPU + Vector units (as they were);
the GC's Gekko (as it was);
an SH-4 except 180 nm, running at 480 MHz (and no more cache latency than the one in the DC had), and 32 MB SDRAM (instead of 16 like it had in the DC) on 128 bit external data bus (instead of 64 bit)
I was thinking the SH-4 I described since the other two could only do 32 bit FP precision (even though most think DP isn't necessary).