New tweaks for ASUS/BENQ/Samsung 120 Hz! (Zero LCD motion blur; looks like CRT)

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
If you mainly use a computer monitor to play video games a lot (and your eyes were used to a CRT before, and still dislike LCD motion blur), there's now a way to shatter the LCD pixel persistence barrier on additional models of computer monitors! This provides CRT quality motion in an LCD!

There's a recent discovered tweak/adjustment for a feature originally designed for 3D on several models of monitors that has an impressive side effect (to gamers used to CRT) of completely eliminating perceptible motion blur for 2D (no glasses):

LightBoost HOWTO - If you own a newer-model ASUS or BENQ 120 Hz Monitor (and nVidia cards)
Samsung HOWTO - If you own a newer-model Samsung 120 Hz Monitor (both AMD / nVidia)
Media Coverage - Coverage by magazines, bloggers
High Speed Video - Pixel persistence successfully bypassed by strobe backlight

The backlight is turned off while waiting for pixel transitions (unseen by human eyes), and the backlight is strobed only on fully-refreshed LCD frames (seen by human eyes). The strobes can be shorter than pixel transitions, breaking the pixel persistence barrier!

Although these backlights are normally used to brighten 3D images, they have a side effect of eliminating motion blur. As a result, many video gamers have started forcing LightBoost in 2D mode (even without the 3D glasses) to get the zero motion blur benefit. These superior modern strobe backlights such as LightBoost have recently been discovered by many users to successfully eliminate motion blur on LCD displays without flicker (unlike old BENQ AMA-Z 2006, primitive scanning backlights, etc). Most eyes can't see 120Hz flicker, and (at least within games, not desktop) it is potentially more pleasing than PWM because of lack of motion blur (there are people who gets headaches with PWM but not with CRT). (As a rule of thumb, if CRT flicker at 120 Hz does not bother you, then LightBoost will be fine for gaming, or you can just turn off LightBoost). Normally LightBoost was for 3D, but it's also useful for 2D too. Several 120 Hz monitors now have a strobe backlight feature that can be enabled, to allow CRT-quality motion on LCD. Eliminating even more motion blur on 120 Hz LCD monitors, give a better competitive advantage in online FPS gaming!

PixPerAn Tests on BENQ XL2411T and ASUS VG278H

baseline - 60 Hz mode (16.7ms frame samples)
50% less motion blur (2x clearer) - 120 Hz mode (8.33ms frame samples)
60% less motion blur (2.4x clearer) - 144 Hz mode (6.94ms frame samples)
85% less motion blur (7x clearer) - 120 Hz mode with LightBoost set at 100% (2.4ms frame strobe flashes)
92% less motion blur (12x clearer) - 120 Hz mode with LightBoost set at 10% (1.4ms frame strobe flashes)

When enabling LightBoost (HOWTO) and then adjusting the LightBoost setting, I was amazed when I saw the 2ms ASUS VG278H monitor (hacked to force LightBoost for 2D) have an actual true PixPerAn measurement of 1.4ms in this special mode. Oscilloscope photodiode tests amazingly confirmed this. High-speed video confirmed this. Obviously, if you're not sensitive to motion blur, this may not be important, but if you have been a long-time CRT gamer used to the 60fps@60Hz "smooth as glass" effect, then LightBoost finally matches CRT "smooth as glass" clear motion.
 
Last edited:

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
Several articles just appeared over the last few weeks -- and a few reviewers (e.g. pcmonitors.info) are
now including testing of LightBoost in their next monitor reviews.

TFT Central
Link: Motion Blur Reduction Backlights

NewEgg and ASUS
Link: YouTube Interview: ASUS and NewEgg reps discussing LightBoost and motion blur

TechNGaming Review Article
Link: Eliminate Motion Blur While Gaming With nVidia LightBoost!

PC Games Hardware (German gaming magazine)
Link: Nvidia Lightboost Strobe Hack

PCMonitors.info (mentions the LightBoost effect)
Link: Asus VG248QE Monitor Review

Team Exile 5 (Professional sponsored competition gamers!)
Link: nVidia GeForce GTX 660 Ti and nVidia LightBoost Technology

Reviewers such as prad.de and others needs to begin coverage of these amazing modern strobe backlights, beginning with their next testing article! Some professional gamers (e.g. Team Exile 5) are endorsing it now. The lack of motion blur provides a reaction time advantage, because you can see everything clearly during fast motion, allowing you to react to enemies faster in online fast-action FPS games. Team Fortress 2, Battlefield 3, Counter Strike, Quake Live, etc.

Example of fast game play styles that benefit from zero motion blur:
-- Fast 180-degree flick turns in FPS shooting. (e.g. Quake Live)
-- Shooting while turning, without stopping turning (easier on CRT or LightBoost)
-- Close-up strafing, especially circle strafing, you aim better.
-- Running while looking at the ground (e.g. hunting for tiny objects quickly).
-- Identifying multiple far-away enemies or small targets, while turning fast
-- Playing fast characters such as "Scout" in Team Fortress 2
-- High-speed low passes, such as low helicoptor flybys in Battlefield 3, you aim better.

For a long time, some gamers have noticed that CRT 60fps@60Hz still has less motion blur than LCD 120fps@120Hz. Not anymore: The CRT-quality perfect motion now available on LightBoost LCD displays, is a huge benefit for those gamers who have played on a CRT for a long time, and have never found a "good enough LCD" without motion blur. There are testimonials:

original post (Transsive)
Then yesterday I, for some reason, disabled the 3d and noticed there was no ghosting to be spotted at all in titan quest. It's like playing on my old CRT.
original post (Inu)
I can confirm this works on BENQ XL2420TX
EDIT: And OMG i can play scout so much better now in TF2, this is borderline cheating.
original post (TerrorHead)
Thanks for this, it really works! Just tried it on my VG278H. Its like a CRT now!
original post (Vega)
Oh my, I just got Skyrim AFK camera spinning (which I used to test LCD's versus the [Sony CRT] FW900) to run without stutters and VSYNC locked to 120. This Benq with Lightboost is just as crystal clear if not clearer than the FW900 motion. I am in awe. More testing tomorrow. Any of my doubts about this Lightboost technology have been vaporized! I've been playing around with this fluid motion on this monitor for like 6-hours straight, that is how impressive it is.
OCN post (Baxter299)
way to go vega enjoyed your review and pics ..thanks for taking the time .got my VG248QE last friday .replacing my fw900 witch is finally taking a rest in my closet .
OCN post (Romir)
Thanks for the timely review Vega.
I went ahead and opened mine and WOW, it really does feel like my FW900. I haven't tried a game yet but it's down right eerie seeing 2d text move without going blurry.
NOTE: The FW900 is a famous 24" widescreen CRT that has been a long-time favourite of CRT die-hards. If you were used to CRT gaming in the past -- and is very sensitive to motion blur -- the motion blur problem has now been fully solved on these LightBoost monitors!
 
Last edited:

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
One very interesting behaviour of LightBoost monitors (especially the new 1ms panels) is the complete lack of double-image effect in PixPerAn motion tests. And a PixPerAn readability score of 30 on these LCD's!
No blur, no trailing, no ghosting, no coronas.

I should note the 1ms models actually work better with the strobe backlights (due to the technical need to squeeze pixel persistence inside a vertical blanking interval). With my BENQ XL2411T (1ms), setting a camera to 1/120sec exposure, taking 100 repeated photographs of PixPerAn, result in exactly the same image. It does not deviate (not possible to capture anything worse than this image). There's no noticeable blending between frames at all. There is a very faint afterimage effect that is almost impossible to see from a normal viewing distance; all ghosting/blur/coronas/trailing completely disappear when LigthBoost is enabled.

BenQ_XL2420T___3D-Mode.JPG

(Credit: HardForum post by OC_Burner)

The PixPerAn "I NEED MORE SOCKS" is perfectly readable even at Tempo 8, and higher, during 120 Hz; I can even count the number of pixels; like I can on a CRT -- even though the car is moving fast at half a screen width per second. If I lower the LightBoost OSD setting to 10% (not "OFF"), the strobe length gets shorter and even higher tempos are very clear.

I am able to read a PixPerAn readability test of 30 !!!
That's CRT league score. No other LCD can pull this off.

Competition gamer Team Exile 5 also confirms PixPerAn reability 30 this in their blog video.

One warning though, you need fps=Hz, and LightBoost does not work at 60Hz. So you do need 120fps@120Hz, so you need a very powerful GPU, or you don't get the full benefits of LightBoost during video games. Source engine games benefit more easily than Crysis, for example. And yes, it's TN color quality, not as good as IPS color quality. But again, we're talking about the best possible motion clarity here! And for users who need that! (And competition gaming CRT die-hards).
 
Last edited:

Whitestar127

Senior member
Dec 2, 2011
397
24
81
Thanks, this looks very interesting! I will check it out. But I suppose I need an Nvidia GPU to do this?

By the way, the LightBoost HOWTO link in your OP is broken.
 

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
Thanks, this looks very interesting! I will check it out. But I suppose I need an Nvidia GPU to do this?
By the way, the LightBoost HOWTO link in your OP is broken.
Whoops, fixed! Correct link is Lightboost HOWTO.

BENQ and ASUS strobe backlight (nVidia LightBoost) supports only GeForce cards (link).
Samsung strobe backlight supports Radeon and GeForce cards (link).
 

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
Hey Mark i have a benqXL2410T will the trick still work?
For BENQ, supported models: XL2411T, XL2420T, XL2420TX (steps)
For ASUS, supported models: VG248QE, VG278H, VG278HE (steps)
For ACER, supported models: HN274H (steps)
For Samsung, supported models: 700D, 750D, 950D (different set of instructions)

Of these, the new 1ms models (XL2411T and VG248QE) is far by the best performers due to far less crosstalk between refreshes. As far as I know, XL2410 does not use LightBoost, so it probably does not have a strobe backlight, unless it's undocumented (e.g. unexpected motion blur elimination in PixPerAn). So following the LightBoost HOWTO will probably result in no motion blur reduction on XL2410T's for before-versus-after PixPerAn tests. Also if considering a different model, keep note that Samsung's special strobe mode has far more input lag than BENQ.
 
Last edited:

Childs

Lifer
Jul 9, 2000
11,313
7
81
I might give the VG248QE a shot. I currently have an older LG 120Hz that doesnt support lightboost, and I was looking at upgrading it to try 3D gaming. 144Hz though....I like that.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Ever since I heard about this tweak I have been intrigued to try the last batch of 120hz monitors. So I finally pulled the trigger today on a Benq 2411. I am going to be ditching the surround completely and drop down to 2 monitors from my current 3, I'll just keep the Dell 2410 for work and the Benq will become the gaming monitor. Smooth motion and input latency is something I didn't appreciate 3 years ago but now I perceive the impact more strongly and I am doing what I can to remove it.
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
Last September, I bought a new 2ms Asus monitor, to replace my 5ms Samsung monitor. To try and get rid of the motion blur. It helped a bit, but not much. Now that I know of this zero-motion-blur-technology, I really regret doing that .....

I see that both new 1ms models are 24" only. I prefer 27" now. So I'll wait until there will be 1ms 120Hz 27" models, and then I'll buy one of those. But I will definitely get myself one some day.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Example of fast game play styles that benefit from zero motion blur:
-- Fast 180-degree flick turns in FPS shooting. (e.g. Quake Live)
-- Shooting while turning, without stopping turning (easier on CRT or LightBoost)
-- Close-up strafing, especially circle strafing, you aim better.
-- Running while looking at the ground (e.g. hunting for tiny objects quickly).
-- Identifying multiple far-away enemies or small targets, while turning fast
-- Playing fast characters such as "Scout" in Team Fortress 2
-- High-speed low passes, such as low helicoptor flybys in Battlefield 3, you aim better.

Most of that stuff is not because of motion blur.
 

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
Example of fast game play styles that benefit from zero motion blur:
-- Fast 180-degree flick turns in FPS shooting. (e.g. Quake Live)
-- Shooting while turning, without stopping turning (easier on CRT or LightBoost)
-- Close-up strafing, especially circle strafing, you aim better.
-- Running while looking at the ground (e.g. hunting for tiny objects quickly).
-- Identifying multiple far-away enemies or small targets, while turning fast
-- Playing fast characters such as "Scout" in Team Fortress 2
-- High-speed low passes, such as low helicoptor flybys in Battlefield 3, you aim better.

Most of that stuff is not because of motion blur.
Well, it depends on your gameplay style and whether you have a habit of eye-tracking ultra-fast-moving objects. Some gamers, especially long-time CRT gamers, have a habit of eye-tracking during ALL of the above game operations (confirmed at least for some people) and thus benefit hugely from lack of motion blur. Several parties including reviewers/competition gamers have remarked as such.

There are many examples, but let's focus on specific examples of why both you and I are correct. Some people never track the moving objects during a super fast 180 degree flick (and not very worthwhile anyway due to motion blur, or due to nausea trying to track eyes that fast), and just flick the mouse an accurate distance only. Beyond a certain point of speed of 180 degree fast turn, they stop tracking eyes sideways during the turn. Instead, during a fast 180 degree flick, just staring at the center of the screen or where the gun is aimed at. Some are even very very good and very very accurate at it, it boils down to skill. (Very subtle things). Without motion blur, you can do faster 180 degree turns while still being able to track eyes. (Compared to 60 Hz LCD, LightBoot allows 12x faster panning motion before motion blur starts to occur; this is CRT territory. At this point, the limiting factor now becomes your eye tracking speed because motion blur is now below perceptible levels)

There are game players with a habit of always staring at center even during much slower turns, even at times when there's reduced motion blur. Such people might not benefit nearly as much from a strobe backlight (LightBoost), and may actually be hurt by it (e.g. stroboscopic effects or another reason). After all, many people here have grown up never having played on CRT. What I'm saying is that eliminating motion blur has helped at least several people during each of all the above (not necessarily all of them for the same person), especially those with a habit of tracking fast-moving objects.

For example, from a comment in the Samsung HOWTO, this person stops turns more accurately and shoots sooner:
Matt said:
...I was able to track other players much easier and pull of twitch shot kills that I normally wouldn’t because of the blur I normally get when spinning 180 degrees quickly.

If you are not a long-time CRT gamer, or you don't have a habit of aggressively tracking moving objects on screen, you might only benefit less from LightBoost, or need to try new gameplay styles (in addition to your existing gaming skills) as a result of the new-found zero motion blur.

Also, pro competition gamer (the type that is sponsored) Team Exile 5 (Australian CoD champions), says:
Spachala said:
As you can gather, it is in the interest of competitive gamers to reduce motion blur as much as possible (especially for FPS gamers).This empowers you to see vital in-game details clearly, even when moving fast, which otherwise would have blurred into the background. In the top end of competition, this can mean the difference between winning or losing a match.
Dozens of quotes from all over (for each of the gameplay actions), but you get the idea. The lack of motion blur can potentially further help all pre-existing (even good) skills doing all items in the list of examples. If you really liked CRT for its sharp motion, and/or are a motion blur sensitive person who have never been satisfied with LCD, that's the target audience of LightBoost.
 
Last edited:

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
While this "might" be of interest to pro gamers who make money going around, most people it would not matter. I still have a old CRT monitor that I used before i got a LCD and would not even consider it any better for games than my current one, not even a 120Hz. I don't have any problems with fast based games, flybys, etc.

The whole thing reads like a advertisement for something that does not effect most people. But even pro gamers advertise stuff because they are sponsored, aka gaming glasses or mass consuming monster drinks that don't have any effect. :p


The problem with something like this is the placebo effect rears its head more times than not. Put a 200 gamers in a room and compare side-by-side without telling them which monitors 100 tweaked/100 not tweaked was which and then it might be worth mentioning. But just word of mouth and people claiming does not mean much to me.

I'm not saying it does not make a difference, or it is not noticeable. I'm saying actual performance difference is questionable.
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
For fast gaming what's really important is input lag, a CRT has 0 input lag, what input lag do these have?
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
i'll try it on the Samsung 700D. no chance it'll damage my screen, right?

links don't work, BTW...
 

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
I'm not saying it does not make a difference, or it is not noticeable. I'm saying actual performance difference is questionable.
Yes a proper scientific test (by proper methodology) is needed by some entity/organization with the manpower, the large number of reports (over a hundred user reports can be found on over two dozen enthusiast forums plus an increasing number of reviews) show an improvement beyond a doubt that it's virtually certain not to be a placebo because of more than a dozen people A/B tests in PixPerAn motion test scores. Small sample but big enough to confirm it's not placebo. At least a couple of people posted a graph showing improved BF3 stats. Not everyone is benefitted by the CRT motion effect (or LightBoost), see list of some known variables that affects LightBoost benefit (or not).

The answer today has thus become "It merits proper scientific investigation"; a smart Scientist recognizes a trend. Also, your statement "Most of that stuff is not because of motion blur." should read as "There needs to be true scientific testing to determine how much a factor motion blur has a factor in these actions, and for how big an audience": A far more proper statement from a sketpic. PCMonitors.info has now written a bit about it (but wishes nVidia made it an official toggle); and some other influential reviewer websites have told me they are testing it within the next few months (but asked me not to mention their names yet). Even those are just review sites.

I agree with you that a proper scientific methodology of testing is eventually needed, with a good significant sample size. That said, the large number of reports have confirmed (beyond reasonable doubt) benefit. Maybe to you, maybe not five-sigma scientific doubt (required of the Higgs particle), but definitely far beyond general everyday shadow of doubt (>99%).

This is slightly more structured but still only semi-scientific: There are many dozen of people (me, Vega) who have done self-tests using PixPerAn motion tests, and gotten very clearly different PixPerAn score results in repeated runs. This program has been around for more than 10 years; it was created in 2001. It's well known by prad.de (PixPerAn creator) that there's been the impossibility of anyone having ever achieved PixPerAn score of 30 on past LCD's: This automatically indicates a scientific warning flag to be objective/curious instead of skeptical: Something different/strange is going on if multiple people, in multiple passes, can get a PixPerAn readability scores of 25 and above, which was formerly impossible for LCD: Nobody in the last 10 years have ever gotten a PixPerAn readability score of 30 on an LCD, at any refresh rate. Only on CRT's. Until these scores suddenly started suddenly appearing, especially in enthusiast forum threads. Some people who can't read fast, only goes up to about a score of 21 or 24 (which were also formerly impossible on LCD too), but the fast readers could go to a score of 30 on either a CRT or on a LightBoost display when they tested. Most LCD's only get scores of about 7 or 8, with a few LCD's going into the teen scores, but never 20 and above. How does 30 from several dozen happen of a sudden? How are, of a sudden after a long period of failure in PixPerAn's >10 year lifetime, dozens of people are now achieving very high scores in motion tests? Scores of 30 on LCD's have been impossible due to perceived motion blur.

Much motion blur on modern LCD's is now chiefly caused by eye tracking motion across a sample-and-hold display. See Science & References about motion blur caused by eye tracking on LCD's, which is different from pixel persistence which is now a only a minor factor of perceived motion blur on modern LCD's; 1ms and 2ms are a small fraction of a refresh. Scroll down for the links to the SID.org papers and other academic papers). There's also academic-sites google search "sample-and-hold motion blur" (edu/engineer sites), "Eye tracking LCD motion blur". This have also been confirmed by motion-blur measurement cameras (google "MPRT pursuit camera") that scientists, engineers and display manufacturers buy to test and improve their displays. With all the links I've given, it's well scientifically documented that impulse-driving reduces motion blur caused by eye tracking (the current remaining major motion blur factor on modern LCD's) . BTW, I'm an associate member of Society for Information Display, and pay $150 per year to read scientific papers by scientists and engineers worldwide.

A smart/objective scientist (perhaps one working at one of the display review sites) would not dismiss the trend but recommend a new, more blind, study should then thus be conducted with a group of people. To point out, a PixPerAn score of 30 is small scrolling text (about 12 point size) that scrolls at a step of 30 pixels per frame (3600 pixels/second at 120Hz) -- it used to be impossible to read this text on LCD's at these movement speeds.

How does PixPerAn 30 score translate into video games? It's all in being able to see all the fine image details at faster motions than usual. One example is noticing enemies in the bushes beneath during a high-speed low helicoptor pass in the Battlefield 3 video game, as the scenery zooms by almost too fast. (Especially for those people who are able to track eyes fast enough to get PixPerAn 30 scores).

But yes, I agree with you: Proper scientific testing methodology is needed eventually specifically on the new strobe backlight modes. It is also clear thus far, with all available evidence, that the strobe backlight modes benefits different people differently.
i'll try it on the Samsung 700D. no chance it'll damage my screen, right?
links don't work, BTW...
All links have been fixed -- which link doesn't work? Alternatively, type blurbusters.com into your browser and go to "Eliminate LCD Motion Blur" for the Samsung HOWTO. Or google "Samsung Zero Motion Blur HOWTO".

It may be because blurbusters has been transferred between web hosts (due to increased traffic); and the DNS isn't working properly for everyone on the Net;

No damage to the screen, because it's a feature that's actually enabled for 3D. The strobe backlight features (both the LightBoost version and the Samsung version) was origially designed for 3D.
 
Last edited:

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
Repost?
http://forums.anandtech.com/showthread.php?t=2290334
No -- there were new discoveries that makes the old thread outdated, plus its title is incorrect. The outdated thread can be closed, and this thread kept instead.

- New info on four different brands: ASUS, BENQ, ACER, Samsung
- Some non-LightBoost displays (Samsung's) were discovered to have a strobe backlight feature. (works on AMD, and LightBoost is an nVidia-only name).
- The instructions are woefully limited/confusing in that old thread
- Incorrect termiology "LightBoost2" is confusing. (Officially nVidia says it is "3D Vision 2 With LightBoost" even though we're just force-enabling it for 2D)
 
Last edited:

Annisman*

Golden Member
Aug 20, 2010
1,931
95
91
mark, just bought two Titans, and an VG248QE ( I will do the lightboost hack)

If that doesn't get me smooth gaming, I give up !

Is it true that 144hz is not supported with this hack, just 120hz ? I'd love to have those extra 24 hz :D
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
mark, just bought two Titans, and an VG248QE ( I will do the lightboost hack)

If that doesn't get me smooth gaming, I give up !

Is it true that 144hz is not supported with this hack, just 120hz ? I'd love to have those extra 24 hz :D

Two Titans? D:
 

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
Awesome news about the Sammies. I will be testing.
Thanks for your passion, sir!
It's good to have if you already have one of the supported Samsung 120 Hz (worth doing the tweak as it's very easy on the Samsung). However, if you're buying today, Samsungs have WAY more input lag during strobe backlight mode, so I'd advise the ASUS or BENQ for the far lower LightBoost input lag.

That said, write back with your results!
 
Last edited:

Mark Rejhon

Senior member
Dec 13, 2012
273
1
71
mark, just bought two Titans, and an VG248QE ( I will do the lightboost hack)

If that doesn't get me smooth gaming, I give up !

Is it true that 144hz is not supported with this hack, just 120hz ? I'd love to have those extra 24 hz :D
Two Titans is a mammoth investment :eek: but should be able to allow the Crysis series at 120fps (most of the time) with lots of settings enabled. :D

It's correct 144 Hz is not supported, but fortunately, LightBoost 120fps@120Hz has much clearer motion than 144Hz non-LightBoost. This is attributed to the sample-and-hold effect contributing to perceived motion blur -- versus the impulse driven mode (CRT motion effect) -- frames being displayed for 6.9ms at 144 Hz (1/144sec = 6.9ms), versus frames strobed for only ~1.4ms to 2.4ms with 120 Hz LightBoost with black period between frames.

Also enabling SLI adds a tiny bit of input lag; you may want to try one Titan if you're just playing older Source-engine games (and other less demanding games) -- they run at 120fps just fine on my one GTX 680 for Source Engine games with everything enabled (including 8X AA).

P.S. I see from your signature that you're using three VG236H's. You must have a big budget and are very familar with the CRT motion effect and miss having that on LCD. Vega from HardForum (Sony FW900 CRT user) got one, and then liked the LightBoost effect so much that he just purchased three VG248QE's for Surround LightBoost. You should easily be able to get 120fps@120Hz in Source-Engine games with 5760x1080 with your upcoming dual-Titan setup. If you're investing this much in all of this, be noted that the colors does go a little wonky during LightBoost, but 3D Vision Blog has an article that says they fixed LightBoost colors it via calibration (using nVidia Control Panel adjustment, since monitor adjustments are locked when LightBoost is enabled; due to tight tolerance requirements). Followed the calibration (took over an hours fiddling), and it now looks practically as good without LightBoost (just less brightness). Triple LightBoost needs different modified instructions, google "3D Vision surround" (Control+T to turn off stereoscopic), but best to test with just one monitor first to see if you like the LightBoost effect or not. Not everyone does, but you probably will if you're someone who clearly sees the CRT vs LCD motion difference.

Would love to hear your results.
 
Last edited:

mutantmagnet

Member
Apr 6, 2009
41
1
71
While this "might" be of interest to pro gamers who make money going around, most people it would not matter. I still have a old CRT monitor that I used before i got a LCD and would not even consider it any better for games than my current one, not even a 120Hz. I don't have any problems with fast based games, flybys, etc.

The whole thing reads like a advertisement for something that does not effect most people. But even pro gamers advertise stuff because they are sponsored, aka gaming glasses or mass consuming monster drinks that don't have any effect. :p

I'm not saying it does not make a difference, or it is not noticeable. I'm saying actual performance difference is questionable.

The fact you even claim to have a CRT monitor and don't see it as better than an LCD puts your whole post into question.

The smoothness that can be achieved with a CRT as you increase frame rates is unparalleled to LCDs. Going as far back as Quake 3 the difference in reaction times while whipping your view around was vastly different when comparing the two.


Here is a great review that shows off the practicality of lightboost even if he used one of the crappier monitors to do it. (by crappy I mean the flicker effect from doing this trick is pretty obnoxious)

http://www.youtube.com/watch?v=FzYZWbov8v4