Originally posted by: KokomoGST
Originally posted by: draggoon01
Originally posted by: ViRGE
Not a heck of a lot I imagine. A lot of rendering time is spent with lighting, reflections, etc, which cell-shading doesn't really skip.
well, i was thinking more along the lines of money. because they don't have to pay artists to redraw the same characters doing slightly different things, or doing stuff from slightly different angles.
the rendering would just use electricity and time.
once they have all the world and characters modeled, how much effort does it take to animate them?
To animate models? Very little effort (a la Reboot's early days) but to animate them WELL... that's an entirely different story. ILM took a lot of time to get their digital characters down... same with Square Pictures in FF:Spirits Within. Even Wetaworks did a very good job, but after seeing Matrix Reloaded, time and effort doesn't always = good results.
Seems like they made a decent effort with the Spiderman cartoon... even though there's a lot to the show I don't like... it seems too "MTV hip" to me. It's not the regular ol' Spidey I grew up with reading comics...
EDIT: BTW, compared with overseas CG cartoons, Mainframe is doing a better job... compared to Run=Dim at least. They're completely pwned by more high budget projects like ProjectIG's Ghost in the Shell series.