New Nintendo Console Debuting At E3 This June, Launching In 2012 Update: New Details

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gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
Eh, as long as it doesn't waggle.

Besides, I'm in no hurry. It's hilarious that I can emulate the Wii on my gaming laptop :)
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Eh, as long as it doesn't waggle.

Besides, I'm in no hurry. It's hilarious that I can emulate the Wii on my gaming laptop :)

Exactly why I want the "Cafe" or whatever to be able to render games in B/C mode at HD resolutions. If an emulator is able to do it, the official hardware should be too.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Exactly why I want the "Cafe" or whatever to be able to render games in B/C mode at HD resolutions. If an emulator is able to do it, the official hardware should be too.

It's never been done on a console, with the exception of the n64 games on VC. It requires a lot of testing, and they really would prefer you buy new games instead of play old ones. At best expect a HD remake of popular titles that you'll have to rebuy.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Wishful thinking. They haven't made a good one of those in over a decade. That franchise is dead.

StarFox Assault was decent and from 2005. It was disappointing for single player after coming from StarFox 64 (Assault tried to do too much with land and ground based missions I think) but the multiplayer was an absolute blast. Problem was that experience was limited because you absolutely needed 4 friends all in the same room and huddled around what was likely too small of a TV (and even if you had a large TV the GameCube not being HD would mean for a less than ideal multiplayer experience regardless)

Its a shame though, I hope Nintendo truly embraces online multiplayer and improves some of the Wii's current inadequacies in that regard. StarFox would make for an absolutely brilliant co-op and multiplayer experience as long as it has adequate online support.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
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StarFox Assault was decent and from 2005. It was disappointing for single player after coming from StarFox 64 (Assault tried to do too much with land and ground based missions I think) but the multiplayer was an absolute blast. Problem was that experience was limited because you absolutely needed 4 friends all in the same room and huddled around what was likely too small of a TV (and even if you had a large TV the GameCube not being HD would mean for a less than ideal multiplayer experience regardless)

Its a shame though, I hope Nintendo truly embraces online multiplayer and improves some of the Wii's current inadequacies in that regard. StarFox would make for an absolutely brilliant co-op and multiplayer experience as long as it has adequate online support.

Kinda sad that when I read that last paragraph, the first thing that popped into my head was "ha, nintendo with adequate online support...that'll be the day". It's crazy how far off they are from what seems like a given nowadays.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Yup, so close but so far to some of the best gaming experiences ever. I remember as a kid I would fantasize about the possibility of a StarFox 64 game with online co-op where you could have a different player controlling each member of the StarFox team. Here we are nearly 15 years later and maybe we'll see something like that in StarFox 64 3D for the 3DS, although I won't hold my breath.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
It's never been done on a console, with the exception of the n64 games on VC. It requires a lot of testing, and they really would prefer you buy new games instead of play old ones. At best expect a HD remake of popular titles that you'll have to rebuy.

Just curious, are you familiar with how games are played in BC mode?

That isn't meant to sound insulting, I'm genuinely curious. What testing? I was under the impression that if the hardware is capable of rendering new games at 1080p (probably with more detailed textures and more advanced lighting) that it wouldn't have a problem with older games at the same resolutions.
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
What's wrong with those systems?

I would say that their main problem was/is lack of 3rd party games. The only really good games for the Gamecube and Wii (with a few exceptions, of course) were made by Nintendo. It's all the same Mario/Zelda/etc over and over. Both the Gamecube and the Wii are underpowered when compared to their competition. Most of the AAA high graphics games just skipped over the Gamecube and Wii or were very delayed and usually lacking features.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
More details of Nintendo's forthcoming console, codenamed Project Cafe aka Wii 2, have been revealed to IGN, including the system's estimated pricing, release, console design, processing architecture, and name.

According to sources with knowledge of the project, Nintendo's next console could have a retail price of anywhere between $350 and $400 based on manufacturing costs, and will ship from Taiwanese manufacturer, Foxconn, this October, putting the earliest possible retail release anywhere between mid-October and early November.

However, Nintendo could also opt to build up a sizable supply of the system and allocate more time for software and games development by launching in early 2012. Similarly, Nintendo could attempt to lower the retail price of the system with lower profit margins to make the price more alluring.

Since the manufacturing is taking place in Taiwan, the earthquakes and tsunami that hit Japan last month will not impact the console hardware as previously expected.

Our Sources

Head over to Scott Lowe's blog to find out why we trust our sources and so should you.
Additionally, IGN has learned that the system will be based on a revamped version of AMD's R700 GPU architecture, not AMD's Fusion technology as previously believed, which will, as previously reported, out perform the PlayStation 3's NVIDIA 7800GTX-based processor. Like the Xbox 360, the system's CPU will be a custom-built triple-core IBM PowerPC chipset, but the clocking speeds will be faster. The system will support 1080p output with the potential for stereoscopic 3D as well, though it has not been determined whether that will be a staple feature.

In terms of the design of the console itself, the overall size will be comparable to that of the original Xbox 360 and the system is likely to resemble a modernized version of the Super Nintendo Entertainment System (SNES).

As reported last week, it will indeed utilize controllers with integrated touchscreens and be capable of streaming games to each controller, though given the power of the system, could also feasibly provide a virtualized console for each individual unit.

Finally, Nintendo is considering naming the console Stream, though it is potentially one of several names currently being vetted by the company.

We contacted Nintendo representatives, but they declined to comment on "rumors or speculation."

Cliffs for lazy:
So $350-400
Early Nov time frame
AMD R700 gpu, can do 1080p 3D
3 core PowerPC
Looks like a modern SNES and is a big sob(gay)

http://gear.ign.com/articles/116/1163325p1.html
 
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purbeast0

No Lifer
Sep 13, 2001
53,004
5,892
126
wonder if controllers will cost 30% the console price just like the wii controllers do.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
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Just curious, are you familiar with how games are played in BC mode?

That isn't meant to sound insulting, I'm genuinely curious. What testing? I was under the impression that if the hardware is capable of rendering new games at 1080p (probably with more detailed textures and more advanced lighting) that it wouldn't have a problem with older games at the same resolutions.

Not all elements scale perfectly when you raise the resolution, particularly UI elements and transparent textures. The games were never intended to be run at a higher resolution. 99% of the time it's fine, but there can always be unintended consequences. It's not a matter of performance at all, there is the potential to completely break things, although it's usually just that something looks bad.

Still, this is a console, and there's a higher expected level of quality. Even if they were to entertain the notion of upscaling, they'd need to do extensive test on the huge BC library just to make sure nothing is completely broken.

Or, they could just run it at the same resolution in BC and avoid that issue. And then just test individual games, and resell them as "HD", likely digitally. Youll probably get what you want in some form, but you'll have to pay.

So no, there is no real technical barrier, but they're not going to just give away something they can charge for. Had they released this mid-cycle as some sort of Wii HD, then I could see it. But this is a whole new console, with whole new games. They dont want you looking back, they want you looking forward.
 
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BD2003

Lifer
Oct 9, 1999
16,815
1
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So sounds like theyre literally trying to build a slightly faster xbox 360.

Not a bad idea, itll make porting easier, thats for sure. I sure do hope it drops this year though....
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Possible image.

3c25bd9ae262f6c1877c717cc6dc553b.jpg


If the October-November release is true, that would explain why the Wii release catalog has essentially dropped to nothing this year. Nintendo has all their focus on 'Stream'.

Sidenote: Wii...Stream. Nintendo can't stay away from the double entrendes.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Possible image.

3c25bd9ae262f6c1877c717cc6dc553b.jpg


If the October-November release is true, that would explain why the Wii release catalog has essentially dropped to nothing this year. Nintendo has all their focus on 'Stream'.

Sidenote: Wii...Stream. Nintendo can't stay away from the double entrendes.

What is that..."integrated N-live framework"?

Perhaps their online service?
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
What is that..."integrated N-live framework"?

Perhaps their online service?

Yeah, that's the obvious move if they want to be the equivalent of the PS3 and Xbox 360. Looks like they are also going with the "always on" internet feature of the Nintendo 3DS for system and game updates too.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
So sounds like theyre literally trying to build a slightly faster xbox 360.

Not a bad idea, itll make porting easier, thats for sure. I sure do hope it drops this year though....

Yeah, but with an R700. Woot, new lighting capabilities similar to what we get on PCs these days. Crysis level visuals shouldn't be too wishful as long as it isn't bottled-necked RAM wise.

Damn, if they only they had gone with an Evergreen family chip though, DX 11 benefits?
 

nismotigerwvu

Golden Member
May 13, 2004
1,568
33
91
Puzzling choice with R700 here. R800 is more efficient in every meaningful way and has been available long enough to have had mature development kits and whatnot come along.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
personally i dont really care much, i am not getting fooled by nintendo again.

fool me once, shame on you. (gamecube)

fool me twice, shame on me. (wii)

yea they are going to have to embrace full on violent games or else it is going to be a gimmick/kiddy games console again...
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
Possible image.

3c25bd9ae262f6c1877c717cc6dc553b.jpg


If the October-November release is true, that would explain why the Wii release catalog has essentially dropped to nothing this year. Nintendo has all their focus on 'Stream'.

Sidenote: Wii...Stream. Nintendo can't stay away from the double entrendes.

I'm not convinced that image is authentic. Why would they put easy portability from Xbox 360?