- Mar 8, 2003
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Questions and Answers
I am glad Atari is funding further development of NWN2.
15 hours seems a little short, hopefully the side quests will add more hours of gameplay and the 15 hours is just for the main quest line. If you guys have not played Mask of the Betrayer (the first expansion pack), you need to pick it up (assuming you are a fan of pcRPGs from Black Isle Studios / Obsidian / Bioware).
Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur?s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The gripping storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons® Roleplaying Game.
In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends. The players? party will wade into this uncertain environment; in order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerûn by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shapeshifting, serpentine Yuan-Ti.
In addition to trading and economic manipulation, the Neverwinter Nights 2: Storm of Zehir Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a non-linear manner never before seen in any of the Neverwinter Nights games. Exploration will take players from well-known locations, like Neverwinter and Crossroad Keep, to more exotic areas, such as the xenophobic jungle nation of Samarach. Groups of highwaymen and monsters populate the Overland Map and the farther from civilization the player roams, the more difficult the encounters become. The 15-hour campaign in Neverwinter Nights 2: Storm of Zehir is also packed with new classes, spells, creatures, and playable races.
Fans of the compelling multiplayer features of Neverwinter Nights 2 will also be able to take advantage of new improvements to the multiplayer experience, while modders will be able to take advantage of the power and flexibility of the Overland Map and Trading System features along with other world-building enhancements.
Game Features:
· Travel the Sword Coast and Samarach using the open ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts.
· Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.
· Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats.
· The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire.
Questions and Answers
Just thought I'd post a few of the Q and As that are appearing in the forum. I've condensed some of the questions for the sake of brevity. I'll try to keep up with them and add to the thread as more Qs and As are posted. I'm only posting answers directly from the devs.
Link to the nwvault announcement.
Q: What kind of start of the campaign can we expect? Is it a highly personalised story, where our pc is the chosen one, some mercenary rising to the occasion, some classic prison break?, or maybe at some wizard school, a bad tavern, or what?
A: Adventurer(s).
A: As Jeff stated, straight up old school fortune and glory seekers.
Q: Is there any hope for such special and challenging 'jack in the box'?
I have high hopes for the following to happen:
My far too low-levelled party walks off in an entirely wrong direction and thus gets to bite the dust in a bloody awful way, much like how me first BG1 party far too soon entered into Ankheg fields and were crushed over and over.
A: Oh, yes. Very much yes.
Q: Proliferation of magic stuff or a more scarce approach?
A: More scarce.
Q: In light of the fact that Zehir is a new 4.0 edition god, what ruleset will SoZ be using?
A: It will be the same 3.5e that was in NWN2 and NX1.
Q: Is this a brand new story or does it continue with your character and storyline from NWN2 and MotB?
A: This is a new story with new characters, though some old faces might be seen, and some old story threads might be re-visited.
I am glad Atari is funding further development of NWN2.
15 hours seems a little short, hopefully the side quests will add more hours of gameplay and the 15 hours is just for the main quest line. If you guys have not played Mask of the Betrayer (the first expansion pack), you need to pick it up (assuming you are a fan of pcRPGs from Black Isle Studios / Obsidian / Bioware).