New Hitman alpha test - Haswell i5 can barely sustain 30FPS

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Indeed:

http://www.dsogaming.com/news/hitman-closed-alpha-build-is-a-cpu-hog-intel-i5-4690k-barely-holds-30fps-gtx970-cannot-hit-60fps/

"Going into more details, a Titan X seems able to run the game with 35-45fps."

"On the other hand, YouTube’s member ‘DavideLolli97′ tested the closed alpha build of Hitman with a GTX970 and an Intel i5 4690K. Intel’s i5 4690K is a quad-core CPU and Hitman was running with almost 30fps on that particular system."

" . . . . . on a Intel i7 4790k with an NVIDIA GTX970, and the results were increased by 10-15fps . . . . "

Yes its alpha, and yes things will change but the last recent Hitman was CPU heavy. I'd certainly be looking at an i7 minimum now for AAA games in 2016 and beyond . . . . writing is on the wall that an i5 is acceptable for now but even now in 2015 i7s are starting to shine.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,583
10,224
126
Are the Hitman games console ports, or is this a PC original?

Edit: Plus, if this is an "alpha" version, I wouldn't read too much into it. It's probably highly unoptimized.
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
4690K 3.5/3.9Ghz 6MB
4790K 4.0/4.4Ghz 8MB

Quite more than just threads to consider.

Also it seems like its a game that have been moving studios+layoffs at the developer. Not exactly the best start.
 
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Burpo

Diamond Member
Sep 10, 2013
4,223
473
126
Hmmm, you mean I can talk about crappy software here in CPU & Overclocking if I include a processor name in the title? Awesome!
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
Alpha, too early to tell, imagine how even an OC'd AMD FX would perform with that- single digits?
 

cytg111

Lifer
Mar 17, 2008
26,018
15,468
136
still a bunch of console flaws but one thing I notice is character and npc movement/mimicks, looks better and more realistic than say DAI and W3.
 

SPBHM

Diamond Member
Sep 12, 2012
5,066
418
126
Are the Hitman games console ports, or is this a PC original?

Edit: Plus, if this is an "alpha" version, I wouldn't read too much into it. It's probably highly unoptimized.

multiplatform, so it's going to run on 1.6Ghz Jaguar.
 

cytg111

Lifer
Mar 17, 2008
26,018
15,468
136
Are the Hitman games console ports, or is this a PC original?

Edit: Plus, if this is an "alpha" version, I wouldn't read too much into it. It's probably highly unoptimized.

And alpha what? is it an alpha port of a console-alpha? Queue the trucks with salt...
 

Shehriazad

Senior member
Nov 3, 2014
555
2
46
But did you look at how many copies of the same 5 NPCs were spawned in that level? Like...hundreds!


All jokes aside. Alpha is alpha. And seeing how there are literally hundreds of NPCs being calculated around you...and I guess most of them already have basic AIs equipped by now...this is to be expected.
At least until optimization has been done...I always felt like closed beta states were more for optimization while alphas are there to get all the basics into the engine.
 
Dec 30, 2004
12,553
2
76
But did you look at how many copies of the same 5 NPCs were spawned in that level? Like...hundreds!


All jokes aside. Alpha is alpha. And seeing how there are literally hundreds of NPCs being calculated around you...and I guess most of them already have basic AIs equipped by now...this is to be expected.
At least until optimization has been done...I always felt like closed beta states were more for optimization while alphas are there to get all the basics into the engine.

honestly, if your architecture isn't capable of efficiently saturating 8 cores by alpha stage, you didn't set out with a design for it to, and that means you're part of the problem
 

Yuriman

Diamond Member
Jun 25, 2004
5,530
141
106
I can think of plenty of examples of games which performed twice as well or more upon release, when compared with the alpha. This is normal and expected.
 

Lepton87

Platinum Member
Jul 28, 2009
2,544
9
81
I can think of plenty of examples of games which performed twice as well or more upon release, when compared with the alpha. This is normal and expected.

Yeah I also remember those. However I haven't seen a direct comparison between such versions party because the game-play changes making a direct comparison impossible however I haven't seen anyone who even tried to make such a comparison.
 

Yuriman

Diamond Member
Jun 25, 2004
5,530
141
106
I couldn't tell you if they used the same scene, but here are GameGPU's charts for BF4:

bf4%20proz.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-Action-Battlefield_4-test-bf4_proz_2.jpg


bf4%202560%204x.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-Action-Battlefield_4-test-2560_msaa.jpg


They actually have a lot of alpha/release charts.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Indeed:

http://www.dsogaming.com/news/hitman-closed-alpha-build-is-a-cpu-hog-intel-i5-4690k-barely-holds-30fps-gtx970-cannot-hit-60fps/

"Going into more details, a Titan X seems able to run the game with 35-45fps."

"On the other hand, YouTube’s member ‘DavideLolli97′ tested the closed alpha build of Hitman with a GTX970 and an Intel i5 4690K. Intel’s i5 4690K is a quad-core CPU and Hitman was running with almost 30fps on that particular system."

" . . . . . on a Intel i7 4790k with an NVIDIA GTX970, and the results were increased by 10-15fps . . . . "

Yes its alpha, and yes things will change but the last recent Hitman was CPU heavy. I'd certainly be looking at an i7 minimum now for AAA games in 2016 and beyond . . . . writing is on the wall that an i5 is acceptable for now but even now in 2015 i7s are starting to shine.

Unfortunately just like this forum was way wrong about dual cores vs. quad cores years ago rejecting the idea that one should invest into a quad core, we are seeing the same thing over and over with people not willing to admit that Core i5 is a mid-range CPU and isn't on par with an i7 in well-threaded games.

Here is another new game in early access testing:

http--www.gamegpu.ru-images-stories-Test_GPU-MMO-Armored_Warfare_-test-AW_proz.jpg


Even FX-9590 with its horrible IPC is beating the i5 4670K, while the i5 2500K at stock speeds is getting killed against the i7 2600K (i.e., 2600K's minimums are nearly as high as 2500K's averages).

Given how long Intel's CPUs last because of IPC, investing $80-100 towards an i7 over 5 years is well worth it to get guaranteed better performance in well-threaded future titles in the next 5 years. Also, the CPU will survive 2-3 GPU upgrades easily which makes that $80-100 investment a bargain in terms of TCO/annualized TCO. However, again this is AT forums where G3258 was recommended over AMD's CPUs, where i3 keeps getting recommended over FX8000/9000 series and where i5 is forever defended at all costs against the i7, and where X99 platform is bashed for being a waste of $. I guess some people are just so butthurt that their processor isn't as good as they thought that they have to defend their i3/i5 purchases and they can't stay objective. I welcome as many games as possible to scale better with 6-core i7s.
 
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Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
Edit: Plus, if this is an "alpha" version, I wouldn't read too much into it. It's probably highly unoptimized.

Yeah, why are we benchmarking alpha software?

The last Hitman game was a resource hog, but a 3570k is probably better than what 90% of gamers have.