- Sep 28, 2001
- 8,464
- 155
- 106
I got a Gigabyte GTX 660TI, running Win7 and of course I also got me a bunch of all the latest DX11 titles, such as Crysis 3, Far Cry 3, TR, Bioshock etc. because now I am eager to see all the eye candy.
Yes I can see Lara's hair flowing "naturally" now thanks to the miracle of "TressFX", but some other games still look like utter-shiate - namely Far Cry 3. This, IMO, is sort of like a slap in the face for anyone who spend $250-$300 on a new graphics card that's supposed to make any new game look awesome...
According to the Far Cry 3 settings it has all sorts of nifty DX11 supporting settings like "alpha coverage" HBSAO, HDSAO etc. plus 4xMSAA
as on http://www.geforce.com/whats-new/articles/nvidia-geforce-310-64-beta-drivers-released
someone must be playing this game blind because despite running DX11 and enabling whatever they call "transparency multisampling" doesn't really work for me.
Neither with in-game settings nor forcing via NV cpanel or NV inspector I can get roper transparency AA to work, in particular if you check out how chain-link fences (classic example where people normally test their transparency AA) just look extremely awful.
This is the more astonishing since THIS problem was already solved many years ago where I could easily apply transparency AA in games like HL2 (and managed it to smooth out chain link fences, foliage etc.) and also in WoW. (Except at that time I still had a graphics card three or more generations before the 660 TI.)
So..how is it possible that I just got a game which is claimed to be a graphical masterpiece making use of DX11, even having several built-in option for transparency AA, and it looks worse than some games from 5 years ago, at least in some areas?
Yes I can see Lara's hair flowing "naturally" now thanks to the miracle of "TressFX", but some other games still look like utter-shiate - namely Far Cry 3. This, IMO, is sort of like a slap in the face for anyone who spend $250-$300 on a new graphics card that's supposed to make any new game look awesome...
According to the Far Cry 3 settings it has all sorts of nifty DX11 supporting settings like "alpha coverage" HBSAO, HDSAO etc. plus 4xMSAA
as on http://www.geforce.com/whats-new/articles/nvidia-geforce-310-64-beta-drivers-released
we maxed out Far Cry 3's many graphics options, selected SSAO Ambient Occlusion (an excellent balance between performance and fidelity), set the game's version of Transparency Supersampling to "Standard", and enabled 8xMSAA to eliminate those pesky jaggies.
someone must be playing this game blind because despite running DX11 and enabling whatever they call "transparency multisampling" doesn't really work for me.
Neither with in-game settings nor forcing via NV cpanel or NV inspector I can get roper transparency AA to work, in particular if you check out how chain-link fences (classic example where people normally test their transparency AA) just look extremely awful.
This is the more astonishing since THIS problem was already solved many years ago where I could easily apply transparency AA in games like HL2 (and managed it to smooth out chain link fences, foliage etc.) and also in WoW. (Except at that time I still had a graphics card three or more generations before the 660 TI.)
So..how is it possible that I just got a game which is claimed to be a graphical masterpiece making use of DX11, even having several built-in option for transparency AA, and it looks worse than some games from 5 years ago, at least in some areas?
