New Game/New DX11 Card - Some games (Far Cry 3) still look AWFUL (Transparency AA)

flexy

Diamond Member
Sep 28, 2001
8,464
155
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I got a Gigabyte GTX 660TI, running Win7 and of course I also got me a bunch of all the latest DX11 titles, such as Crysis 3, Far Cry 3, TR, Bioshock etc. because now I am eager to see all the eye candy.

Yes I can see Lara's hair flowing "naturally" now thanks to the miracle of "TressFX", but some other games still look like utter-shiate - namely Far Cry 3. This, IMO, is sort of like a slap in the face for anyone who spend $250-$300 on a new graphics card that's supposed to make any new game look awesome...

According to the Far Cry 3 settings it has all sorts of nifty DX11 supporting settings like "alpha coverage" HBSAO, HDSAO etc. plus 4xMSAA

as on http://www.geforce.com/whats-new/articles/nvidia-geforce-310-64-beta-drivers-released

we maxed out Far Cry 3's many graphics options, selected SSAO Ambient Occlusion (an excellent balance between performance and fidelity), set the game's version of Transparency Supersampling to "Standard", and enabled 8xMSAA to eliminate those pesky jaggies.

someone must be playing this game blind because despite running DX11 and enabling whatever they call "transparency multisampling" doesn't really work for me.

Neither with in-game settings nor forcing via NV cpanel or NV inspector I can get roper transparency AA to work, in particular if you check out how chain-link fences (classic example where people normally test their transparency AA) just look extremely awful.

This is the more astonishing since THIS problem was already solved many years ago where I could easily apply transparency AA in games like HL2 (and managed it to smooth out chain link fences, foliage etc.) and also in WoW. (Except at that time I still had a graphics card three or more generations before the 660 TI.)

So..how is it possible that I just got a game which is claimed to be a graphical masterpiece making use of DX11, even having several built-in option for transparency AA, and it looks worse than some games from 5 years ago, at least in some areas?

lookslikecrap.jpg
 

Fx1

Golden Member
Aug 22, 2012
1,215
5
81
I got a Gigabyte GTX 660TI, running Win7 and of course I also got me a bunch of all the latest DX11 titles, such as Crysis 3, Far Cry 3, TR, Bioshock etc. because now I am eager to see all the eye candy.

Yes I can see Lara's hair flowing "naturally" now thanks to the miracle of "TressFX", but some other games still look like utter-shiate - namely Far Cry 3. This, IMO, is sort of like a slap in the face for anyone who spend $250-$300 on a new graphics card that's supposed to make any new game look awesome...

According to the Far Cry 3 settings it has all sorts of nifty DX11 supporting settings like "alpha coverage" HBSAO, HDSAO etc. plus 4xMSAA

as on http://www.geforce.com/whats-new/articles/nvidia-geforce-310-64-beta-drivers-released



someone must be playing this game blind because despite running DX11 and enabling whatever they call "transparency multisampling" doesn't really work for me.

Neither with in-game settings nor forcing via NV cpanel or NV inspector I can get roper transparency AA to work, in particular if you check out how chain-link fences (classic example where people normally test their transparency AA) just look extremely awful.

This is the more astonishing since THIS problem was already solved many years ago where I could easily apply transparency AA in games like HL2 (and managed it to smooth out chain link fences, foliage etc.) and also in WoW. (Except at that time I still had a graphics card three or more generations before the 660 TI.)

So..how is it possible that I just got a game which is claimed to be a graphical masterpiece making use of DX11, even having several built-in option for transparency AA, and it looks worse than some games from 5 years ago, at least in some areas?

lookslikecrap.jpg

I have finished Far cry 3 twice and i have never seen that graphical bug.
 

amenx

Diamond Member
Dec 17, 2004
4,307
2,637
136
FC3 ran and looked fine on my 660ti, but I do recall my irritation with AA and fences. Cant recall what I did to mitigate it, whether by NV Inspector and/or ini tweaks.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
The quote about using Transparency AA set to "standard" means to turn it off. The default setting for Transparency AA is off.

I never saw that bug, but I never set Transparencies to anything but default. i.e. - off.

I've seen THG do a study on all the different AA options a year or 2 ago, and found that many if not most games do not respond to using AA methods not included in the game. Only things like FXAA and MLAA work all the time.
 
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flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I remember vaguely having read something about forcing transparency AA but it requires to run FC 3 in DX9 mode and might not work with DX11. By the way, my TT AA "in game" setting is set to "enhanced". But fences still look like that.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I played the game in Dx9 with 3D Vision. It looked incredible compared to Dx11 without 3D.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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Few games support transparency AA. Just leave it off and the fences will look fine.

As for the rest of the game, I think it looked fine. Not ground breaking, but not horrible either. It doesnt have a lot of the issues the console versions had.