- Jun 1, 2000
- 1,499
- 2
- 81
Daily Radar has conducted a brief interview with Jim Dose, quizzing the id Software programmer about their upcoming Doom sequel.
DR: Not much is known about Doom 3 except that it's a work in progress. Is it comparable to the previous installments from so long ago, or is it a whole new, perhaps unexpected experience with a familiar title?
JD: While the premise is similar, the gameplay and the story will be quite different from the original. Also, we haven't decided on a name yet, so right now we just refer to it as "Doom," or "the new Doom."
DR: Is it based on the Q3A engine, a modified version of that engine or an entirely new engine?
JD: It's a completely new engine. During the early parts of the development, the "scaffolding" of the Q3A has remained in place to allow us to keep the game working while systems are replaced, but the major code that defines what the engine is and is capable of is completely new. Rendering, collision detection, modeling/animation, game code, physics, sound and networking are all being completely written from scratch.
(more)
DR: Not much is known about Doom 3 except that it's a work in progress. Is it comparable to the previous installments from so long ago, or is it a whole new, perhaps unexpected experience with a familiar title?
JD: While the premise is similar, the gameplay and the story will be quite different from the original. Also, we haven't decided on a name yet, so right now we just refer to it as "Doom," or "the new Doom."
DR: Is it based on the Q3A engine, a modified version of that engine or an entirely new engine?
JD: It's a completely new engine. During the early parts of the development, the "scaffolding" of the Q3A has remained in place to allow us to keep the game working while systems are replaced, but the major code that defines what the engine is and is capable of is completely new. Rendering, collision detection, modeling/animation, game code, physics, sound and networking are all being completely written from scratch.
(more)