Originally posted by: OnEMoReTrY
I've already had about a day to mess with this demo, SM 2.0b is turned on, 3Dc is not by default but when turned on increases speeds dramaticly I assume because it was coded from the beginning using 3Dc and not just added later. Also in the config file HDR is turned off by default for some reason, it will say by default.
r_HDRBrightOffset = "6.000000"
r_HDRBrightThreshold = "3.000000"
r_HDRLevel = "3.000000"
r_HDRRendering = "0"
Set r_HDRRendering = "1" to turn HDR on. It's very overbright so you will have to mess with the settings but it looks amazing, I think they are using some new optimized form of HDR for ati cards in this demo because in my opinion it looks equal to or better then whats already in Far Cry. And no the screenshots I linked you to have no HDR, just HDR like effects. You'll have to turn it on through the config, and it is quite stunning.
Taken from the HardOCP Link:
Use these settings to get HDR to run on the ATI cards and not be blindingly bright (changes on the last two lines):
r_HDRBrightOffset = "6.000000"
r_HDRBrightThreshold = "3.000000"
r_HDRLevel = "1.000000"
r_HDRRendering = "1"
So, I ran this demo and it's not terribly impressive; it looks cool but all of Far Cry looked like this, essentially (minus the cool motion blur effects). What irks me is that HDR works perfectly fine on ATI cards with this; so Far Cry "needing" FP Blending via Open EXR was all bull. That was one way to implement it but it also works fine on ATI's technology after all.
And people are pointing fingers at Valve for screwing around: add Crytek to that list and the entire development of Doom3 geared around Nvidia hardware and it becomes clear that developers are all open to the highest bidder, and more than willing to 'bend' a few rules.
This isn't an ATI problem and it isn't an Nvidia problem; it's an industry problem. Companies should not shut out features on ~50% of their market.