New Crysis Patch 1.2

Quiksilver

Diamond Member
Jul 3, 2005
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New Crysis Patch

*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.

*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor

See thread link for more information


I am curious if those "fixes" will improve fps a little bit. Anyone with Crysis want to test?
 

Pantlegz

Diamond Member
Jun 6, 2007
4,627
4
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didn't really help my fps any I could tell playing the game I think the benchmark may have jumped up a few fps on average. Nowhere near enough to kick it up to very high without horable tearing it seems to get worse as the frame rate drops :( I knew I should have gotten a 42" and AA is still out of the question at any resolution(1024x768 4x AA = 5fps) with 2 8800GT's.
 

manimal

Lifer
Mar 30, 2007
13,559
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I just installed the patch and the new drivers on my GTX rig. Dont see a ton of improvements in max fps. A little bit smoother. Getting about 20-25 average at 1680 with my GTX rig listed below in the CPU2 timedemo at all high settings including 8XAniso.


Edited for tired eyes.
 

error8

Diamond Member
Nov 28, 2007
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Originally posted by: manimal
I just installed the patch and the new drivers on my GTX rig. Dont see a ton of improvements in max fps. A little bit smoother. Getting about 20-25 average at 1680 with my GTX rig listed below in the CPU2 timedemo at all high settings including 8XFSAA.

You are having 20-25 fps in Crysis with 8x AA with only one GTX?? Come on man, nobody will believe this.