Very nice framerate increase in 32-bit, FSAA and higher resolutions. The low resolutions are still kinda slow, but if you shell out $250 for a video card to run in slow resolutions, beat yourself silly.
Presently, the 5500 is @ 185 (tho 193 is quite do-able, just a bit too warm for my tastes - add a few fps @ 193 if you like)
a few nifty little benchmarks using the new drivers:
Quake3 1024x768x32, SHQ (textures and geometry maxed) - 84.9 fps
Q3, 1024x768x32, default HQ - 90.2 fps
Q3, SHQ, "hi-vis" config (turn off blood, gibs, weapon, marks, brass and dynamic lighting - all the frag-hindering stuff), 1024x768x32, SHQ - 108.1 fps (!!!!!)
MDK2 - 1024x768x32, maxed textures, mipmap enabled - 72.2 fps (Very nice improvement - strangeness in the drivers tho, as this isn't much slower than what I get @ 640x480x32 bit, go figure!)
MDK2 - 1024x768x22, FSAAx2, maxed textures, mipmap enabled -74.1 fps
MDK2 - 1600x1024x22, maxed textures, mipmap enabled - 75.5 fps
presently, I'm leaning toward the FSAAx2 as being the best for this game. the jaggies don't disappear @ 1600, and the FSAA + 22-bit post filter REALLY makes this game look great!
UT - glide, high quality world textures and skins, detail textures = true, cityintro 1600x1200- 56.2 fps, 1280x1024 - 69.4 fps - WH000T!!!!!!
Evolva, 1024x768x32 bit - 91.7 ave
for OGL, "depth precision" is set to "faster" for 32-bit, and "disabled" for 16-bit (cuz it gives funky weirdness in 16-bit)
alpha blending = sharper
mipmap dithering = enabled (16-bit), disabled (32-bit)
lodbias = -0.50 (-0.75 for 2xFSAA)
3d Filter quality = high
nice performance increase, and they're stable!
That's what's nice about this driver set in particular, it is a great performance improvement, and it does NOT introduce bizarre system instabilities like some other manufacturers *coughnvidiacough* driver releases do
Presently, the 5500 is @ 185 (tho 193 is quite do-able, just a bit too warm for my tastes - add a few fps @ 193 if you like)
a few nifty little benchmarks using the new drivers:
Quake3 1024x768x32, SHQ (textures and geometry maxed) - 84.9 fps
Q3, 1024x768x32, default HQ - 90.2 fps
Q3, SHQ, "hi-vis" config (turn off blood, gibs, weapon, marks, brass and dynamic lighting - all the frag-hindering stuff), 1024x768x32, SHQ - 108.1 fps (!!!!!)
MDK2 - 1024x768x32, maxed textures, mipmap enabled - 72.2 fps (Very nice improvement - strangeness in the drivers tho, as this isn't much slower than what I get @ 640x480x32 bit, go figure!)
MDK2 - 1024x768x22, FSAAx2, maxed textures, mipmap enabled -74.1 fps
MDK2 - 1600x1024x22, maxed textures, mipmap enabled - 75.5 fps
presently, I'm leaning toward the FSAAx2 as being the best for this game. the jaggies don't disappear @ 1600, and the FSAA + 22-bit post filter REALLY makes this game look great!
UT - glide, high quality world textures and skins, detail textures = true, cityintro 1600x1200- 56.2 fps, 1280x1024 - 69.4 fps - WH000T!!!!!!
Evolva, 1024x768x32 bit - 91.7 ave
for OGL, "depth precision" is set to "faster" for 32-bit, and "disabled" for 16-bit (cuz it gives funky weirdness in 16-bit)
alpha blending = sharper
mipmap dithering = enabled (16-bit), disabled (32-bit)
lodbias = -0.50 (-0.75 for 2xFSAA)
3d Filter quality = high
nice performance increase, and they're stable!
That's what's nice about this driver set in particular, it is a great performance improvement, and it does NOT introduce bizarre system instabilities like some other manufacturers *coughnvidiacough* driver releases do