Red Squirrel
No Lifer
Is there any known issues that anyone has ever heard of with a .net2.0 app constantly using 50% cpu on a HT machine? I run a game server, I got a test, and live, which are exact replicas of each other, only thing thats different is the data itself, but I mirror it regularly. On the test server, which is a VM running on an athlon 2000+ it stays below 5% cpu (of the vm cpu), on the live server, which is a P4 3.4Ghz HT server, it stays at 50% cpu non stop. It's playable, which is surprising, but its just annoying that its using that much cpu even when sitting idle with no one online. Can't be a code issue, since it would be doing it on the test server too (using 100% in that case as its non HT).
So has anyone ever heard of this issue with .Net apps? This particular app is Called RunUO and is very customized, so I may not be able to get help here as its a specialized app, but just checking if maybe this is a known issue with .net apps in general. Like, would I need to recompile it on the box it will be running on? (kind of like in Linux)
So has anyone ever heard of this issue with .Net apps? This particular app is Called RunUO and is very customized, so I may not be able to get help here as its a specialized app, but just checking if maybe this is a known issue with .net apps in general. Like, would I need to recompile it on the box it will be running on? (kind of like in Linux)