cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
If you cared so much for MSAA in deferred rendering games where its ineffective at reducing jagged edges and cause texture blurring.. then you may have a point.
The engine you're talking about and refuse to name is Frostbite 2 am I right? The engine was designed so that MSAA offers a softer image.
It's not the only game where the AMD cards have trouble with MSAA either. There's other methods of AA you could use though for sure. The other issue is tessellation. Apparently so far Nvidia hardware is doing faster Tessellation.
