Hi there
I have just been reading some older posts about a problem I am having, to do with a "white flicker" in D3D games (I am pretty sure its not OGL too). The best way of describing it is a chunk of white background flashing up at the top half of the screen. This might sound odd to some of you - but I already have the solution to this problem but I don't like it and there is ONE thing I can't get my head round. The solution is to disable v-sync. This gives tearing and annoying flickering of text etc (I am sure most are aware of this already) so it's not something I like doing, other than to benchmark.
This is the part I don't understand. I can make the flicker appear in a game if I want to - and it happens EXACTLY as a specific sound effect plays. If any of you have Roland Garros Tennis (as you play a back hand) or Virtual Pool 3 (when you break hard) these are some good examples. It only happens when those specific sound effects play, not at any other moment - yet disabling v-sync stops it... 😕
So could it be something to do with the SB Live in my system?
I am sure some of you here have had this problem and will know what I am talking about 🙂
And if any of you have got a Geforce 2, an SB Live and either of those two games then that would be handy too!
Thanks
I have just been reading some older posts about a problem I am having, to do with a "white flicker" in D3D games (I am pretty sure its not OGL too). The best way of describing it is a chunk of white background flashing up at the top half of the screen. This might sound odd to some of you - but I already have the solution to this problem but I don't like it and there is ONE thing I can't get my head round. The solution is to disable v-sync. This gives tearing and annoying flickering of text etc (I am sure most are aware of this already) so it's not something I like doing, other than to benchmark.
This is the part I don't understand. I can make the flicker appear in a game if I want to - and it happens EXACTLY as a specific sound effect plays. If any of you have Roland Garros Tennis (as you play a back hand) or Virtual Pool 3 (when you break hard) these are some good examples. It only happens when those specific sound effects play, not at any other moment - yet disabling v-sync stops it... 😕
So could it be something to do with the SB Live in my system?
I am sure some of you here have had this problem and will know what I am talking about 🙂
And if any of you have got a Geforce 2, an SB Live and either of those two games then that would be handy too!
Thanks