Splinter Cell Walk-through:
(Taken from some Web site)
Splinter Cell FAQ
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FAQ Info
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Author: Shaboogie25
Version: 2.0
Status:
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Table of Contents
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1. Introduction
2. Version History
3. Controls
4. Game Play
5. Weapons
6. Gadgets
7. Walkthrough
I. CIA Training Course
I.1 Learning to control Sam
I.2 Covert Ops Training
II. Police Station
II.1 The Rendezvous
II.2 Blaustein's Apartment
II.3 The Dead Drop
II.4 Infiltrating the Police Precinct
II.5 Finding Blaustein
II.6 Video Surveillance
II.7 Extraction
III. Georgian Defense Ministry
III.1 Finding Grinko's Driver
III.2 The Security Laser Grid
III.3 Nikoladze's Computer
III.4 The Getaway
IV. GFO Oil Rig
IV.1 Infiltrating the Oil Rig
IV.2 The Briefcase
V. CIA Headquarters
V.1 Accessing the Server
V.2 Dougherty's Computer
V.3 Bag Dougherty
VI. Kalinatex
VI.1 Infiltrating Kalinatek
VI.2 Disarming the Bomb
VI.3 The Fuse Box
VI.4 Rooftop Extraction
VII. Chinese Embassy
VII.1 The Informant
VII.2 Infiltrating the Embassy
VII.3 Extraction
VIII. Mouke Tsoe Bo Meats
VIII.1 Stop the Broadcast
VIII.2 Find the Hostages
VIII.3 The Rescue
VIII.4 Protecting the Hostages
VIII.5 Killing Grinko
IX. Return to the Chinese Embassy
IX.1 Feirong's Computer
IX.2 Destroying the Trucks
IX.3 Feirong's Data
IX.4 Extraction
X. The Presidential Palace
X.1 Infiltrating the Palace
X.2 The Ark
X.3 Kill Nikoladze
X.4 Final Extraction
8. Legal Notice
9. E-Mail Policy
10. Closing
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1. Introduction
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How do you write an introduction for a game like this? It is simply beyond
words. Splinter Cell has changed the way we will look at games. Never before
has there been a game with so much in it. The game play is the most fun and
realistic up to date, and the graphics...oh my god. No where has there ever
been graphics like this. You will be amazed by this game. Don't rent it just
buy it.
The levels are huge and I mean HUGE. Levels can take up to three hours to
complete. That is ONE LEVEL! The levels are very long and can be very
difficult at times. So time consuming but its worth it.
The graphics are never before seen. The real time shadows are amazing. The
lighting is unbelievable. Its so indescribable I can't write any more about
it. Just go play.
The game play is just....wow. There is so much to do and so many ways to do
them. You can do everything from hang from pipes, to split between walls, to
rappelling down buildings!
Hey, you know what? I think I just wrote an introduction! YAY!
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2. Version History
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11-23-02
1.0 - First Version released. Updates soon.
11-27-02
2.0 - Did most of the gadgets section. Finished up to the
begining of the Kalinatek mission. More coming soon!
Added another web site to the list of those who can
host the guide. Added new way of organizing the parts
of the missions in the walkthrough.
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3. Controls
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Menu Controls
Move Cursor - Left Stick/D-Pad
Confirm - A Button
Back - B Button
Resume Game - Start Button
Game Controls
Move Sam - Left Stick/D-Pad
Rotate Camera - Right Stick
Pause Game/OPSAT - Start Button
Primary Fire - Right Trigger
Secondary Fire - Left Trigger
Back-to-Wall - White Button
Open Weapon/Gadget Menu - Black Button
Jump/Double Jump - Y Button/Tap Twice for double
Bring up weapon - X Button
Crouch/Roll - B Button/Press while moving
Interact - A Button
Use Scope - Y Button
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4. Game Play
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Throughout the game you will have MANY options to do things differently. You
will have four options throughout your missions:
1. Avoid
2. Distract
3. Incapacitate
4. Terminate
Here is a brief explanation of each option.
1. Avoid
- Probably the safest way to complete missions. You must hide
in shadows and avoid making noise at all costs. This way you
will avoid being shot, having alarms sounded, and just be
invisible to everyone around you. In some missions if you are
discovered you will fail the mission.
- When avoiding you will need darkness. You will become very
familiar with your night vision goggles. It will become second
nature to wear them. If it is possible you can shoot out the
lights in the area. Avoid shooting out lights in an area if
a guard is near.
- Another thing you must familiarize yourself with is the
stealth meter. It is displayed above your currently selected
gadget or weapon. It will show how much light is shining on
you. If it is all the way to the left, you are invisible to
enemies. When it is all the way to the right, you are blazing
like an open fire. Pay VERY close attention to this meter.
- Whenever you are moving across a surface that makes noise
such as metal, broken glass, wood, etc., you must crouch and
move slowly to avoid detection. Never move fast. Never.
- Other things besides darkness can hide you. Things like
crates, boxes, etc. can all provide cover. Simply duck
behind the object to avoid incoming fire and detection.
2. Distract
- When an enemy is unavoidable, they can still sometimes be
passed without engaging them.
- One option is to take a can or bottle and throw it near a
guard. This can be used to distract a guard so you can sneak
up or to get them away from their patrol route or post so you
can slip through.
- In later missions you have the option to use the diversion
camera. The camera is fired from your SC-20K and sticks to the
wall. Then you can make a noise with the camera. Once the
enemy is close enough you can release a gas into the air that
will knock out the enemy.
3. Incapacitate
- This is the option used when you must get rid of an enemy.
Always try this before attempting to kill. There are many ways
to incapacitate an enemy.
- The best way is to sneak up on an enemy and grab him. This
will put the enemy into a headlock with your gun pointed to
his head. You can interrogate certain people this way. After
you are finished pull the enemy into a dark area and knock
him out with a blow to the head.
- Another way is a somewhat risky one. You can sneak up on an
enemy and press fire to attack with an arm to their head. It
will most likely take two hits to put down an enemy, so you
must be fast. While you are attacking the guard will be able
to shoot or call for backup. Be very careful and use this when
no other methods are possible.
- Other devices can be used to incapacitate enemies. They
include the diversion camera, airfoil ring, sticky shockers,
and smoke grenades.
3. Terminate
- This should always be chosen as the very last option. There
are very few times when you must kill an enemy. In some
missions a kill will cause a mission failure.
- The basic way to kill is to use your 5-7 Pistol or the
SC-20K which is found in a later mission. The quickest way to
kill is a shot to the head. Never get into a fight in closed
hallways and well-lit areas. Stay in the dark or behind cover
and plan how you want the shot to go. Be patient. Don?t rush
with your guns blazing. Always consider everything, especially
if there is more than one enemy in the area. Always shoot two
shots to make sure the enemy goes down. That is a tactic used
by the best field agents.
- Killing will often alert alarms or others of your presence.
Whenever you are about to kill make sure it is the only
option possible at the time. Almost always there will be
another way.
There are also many techniques and maneuvers that can be used to help
pull off the above options. They can also help you when you are stuck
and can?t get through the current part of the mission. Those techniques
are:
1. The Split Jump
2. The Corner Shot
3. The Double Jump
4. Taking out the Lights
5. Hanging from Pipes
6. Shooting while Hanging
7. The Split Jump Attack
Here is an explanation of each technique and how and when to use them.
1. The Split Jump
- The split jump is a very useful trick that can be used to
avoid being seen by the enemy and to hide if you are being
pursued.
- The split jump can be performed between two walls that are
close together.
- To perform the split jump, stand between the two walls. Jump
into one wall. When you hit the first wall press and hold
jump again. Sam will split his legs between the two walls and
will hold himself up. You can release the jump button once he
is in the split jump.
- The best times to use the split jump is before an enemy
enters a room to avoid being spotted, and if you are ahead of
an enemy when being chased.
2. The Corner Shot
- The corner shot is a shot used for taking out enemies and
cameras from around a corner to avoid being seen.
- To perform the corner shot, press your back against a wall.
Move to the corner of the wall, until Sam peeks around the
corner. While he is peeking press the X button to pull out
your pistol. You can now aim and shoot out an enemy or camera.
- The best time to use the corner shot is when a camera is
blocking your path, or if an enemy is around the corner and
you want to take him out without being seen by him.
3. The Double Jump
- The double jump is a technique used to reach high ledges and
walls that can not be reached with a normal jump.
- In order to do a double jump there must be another wall or
hard surface near the ledge you need to reach.
- To perform the double jump, stand near the two walls that
you will use to reach the ledge. Jump into the wall that does
not have the ledge. When you hit the wall press the jump
button again. Sam will either land on the ledge or grip onto
the edge.
- The best time to use the double jump is when you need to
reach a ledge that cannot be climbed onto. It is also very
useful if you are in a hurry and need to reach the ledge and
there is no available ladder or crates to climb up on.
4. Taking out the Lights
- When you are in need of darkness to hide yourself, what can
you do? Shoot out the lights in the area. This doesn?t need
too much of an explanation.
- To shoot out lights, take out your gun and aim for the
lights. Fire. Simple.
- It is best to shoot out lights when you need cover and there
are no enemies around. Also useful to get past cameras.
5. Hanging from Pipes
- Hanging from pipes is a technique that is not only useful
for hiding but is also sometimes required to get to certain
areas.
- To hang from a pipe, stand under the pipe and jump. Sam will
grab onto the pipe and hang. You can now move while hanging
to other parts of areas. If you press the crouch button Sam
will pull his legs up onto the pipe and will be less visible.
- The best time to use this move is when you need to avoid
being seen by enemies. It is also very useful when enemies are
chasing you and the area is dark. You can also use this to get
to other areas.
6. Shooting while Hanging
- This is a very simple technique. There is not much explaining
required.
- To shoot while hanging, hang from a pipe and press the X
button to bring out your gun. You can now shoot an enemy while
hanging.
- The best time to do this is when you are in darkness and want
to take out an enemy and be able to hide quickly. After taking
out the enemy put your gun away, move to another part of the
pipe, and pull your legs up onto the pipe.
7. The Split Jump Attack
- This technique is used for taking out enemies quietly and
without being noticed.
- To perform the attack, go into a split jump. Wait for the
enemy to walk under you. When he is directly under you drop
down onto him. This will knock him unconscious.
- The best time to do this attack is when there is an enemy
patrol, you cannot sneak up on him, and do not want to use any
guns.
There is also one more thing you should learn?PATIENCE PATIENCE PATIENCE!
Never rush through a level or area. It will only get you a mission failure.
Instead, take it nice and slow and wait for just the right time.
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5. Weapons
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There are not a lot of weapons in this game, because it is based around
stealth and not all out shooting. However, I will describe the weapons that
are used in the game.
1. Five-7 Pistol
- The standard semi-automatic silenced pistol. It has a slow
rate of fire, so it is not the weapon of choice when up
against an enemies automatic rifle. The most effective shot is
one to the head. The pistol is more useful for taking out
cameras and lights than it is for killing. It does not make as
much of a noise as the SC-20K, so it should be used when you
can not be seen.
2. SC-20K
- The multi-purpose gun that has different fire rates. It can
be used as a fully automatic rifle for fire fights, and semi-
automatic for taking out single enemies. It is also equipped
with a scope for sniping. It is equipped with a silencer that
will lower the sound made when firing. It is also equipped
with a launcher that will shoot certain gadgets.
- When firing full-automatic it is better to use short,
controlled bursts that will be more accurate and save you
ammo. Although it is silenced, the SC-20K does make noise that
is more easily heard than the Five-7 Pistol.
- When sniping, Sam?s hands will be unsteady, making it hard to
aim. To control Sam?s movements, have him hold his breath. It
will give you enough time to line up your shot and take it.
Before you use the scope aim at your target normally. This
will save you time by having the target already in your
scope?s sight, instead of having to look with the slow moving
scope.
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6. Gadgets
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Below are the gadgets to use throughout the missions.
I. Palm OPSAT
A compact, wrist mounted version of the standard civilian PDA
designed for military use. It enables you to receive mission
objectives and updates from Third Echelon Headquarters
SC-20K Multipurpose Launcher and Devices
II. Ring Airfoil Projectile
This airfoil is a high-impact zero-penetration projectile designed
to incapacitate rather than kill. Firing an airfoil at the head can
knock out a target. However, if you simply need to stun someone, aim
at the torso. The target remains stunned for a few seconds, allowing
you to move in and grab them from behind. This is useful when you
need to close in on an enemy for interrogation.
III. Sticky Camera
A miniature camera with full pan and zoom functionality, plus night
and thermal vision modes. The sticky camera feeds it?s image directly
to Sam?s OPSAT. It?s ideal for advance scouting and intelligence
gathering. Sticky cams are reusable.
Sam often hides in cramped spaces that limit his line of sight. Use
sticky cameras in these situations to survey Sam?s surroundings.
They?re also great for monitoring guard patrols. While operating a
camera, Sam must remain stationary, so find a good hiding spot before
using one. When possible, place cameras in areas where they can be
easily retrieved.
IV. Sticky Shocker
A high-voltage discharge device coated in adhesive resin, the sticky
shocker adheres to its target and gives the enemy an incapacitating
shock. The sticky shocker is one of Sam?s most useful non-lethal
devices. They?re great when distance or obstacles prevent Sam from
taking down an enemy at close range. If enemies are in contact with
water, simply fire a sticky shocker into the water to deliver a shock.
It doesn?t matter where the sticky shocker hits an enemy; the result
is always the same. Therefore, always aim for the torso, the largest
target area. Be careful when firing at enemies standing behind a
railing. There?s a slight chance the sticky shocker will hit the
railing and bounce off. Unlike sticky cameras, sticky shockers cannot
be reused, so expend them appropriately.
V. Smoke Grenade
A standard CS (O-chlorobenzal-malomonitrile) gas canister can
incapacitate groups of enemies. Exposure to CS gas causes violent
respiratory seizure. Prolonged exposure causes unconsciousness.
Because of the relatively large cloud of gas produced from these
canisters, they?re best used against clusters of enemies in
enclosed spaces. It?s also best if the intended victims aren?t moving-
this makes targeting much easier.
Like other objects fired from the multipurpose launcher, gas grenades
have a tendency to bounce around before dispersing their CS. Remember
this when aiming. The cloud of gas that follows will most likely
obscure your view of the enemies. Use thermal vision to see through the
gas and determine the state of your targets. Be ready to follow up with
an alternative action if the gas doesn?t incapacitate all of your
targets. Be careful not to move in until the gas completely dissipates-
the gas slowly eats away at your health.
VI. Diversion Camera
An adaptation of the sticky camera, the distraction camera has had
it?s zoom motor as well as its vision enhancement apparatus replaced
with a noisemaker and a CS gas canister. The device can be triggered
to attract enemies with a sound and to dispense a cloud of
incapacitating gas when they are nearby.
When Sam can?t safely pass by a guard, the distraction camera comes
in handy. Find a spot where you want a guard to wander and aim at a
flat vertical surface. If you plan to gas the enemy, make sure the
camera adheres to a wall at eye level-the closer the guard is to the
gas source, the more effectively it works. Use the noisemaker to
attract a guard, wait till he gets close, and activate the gas.
The cloud of gas produced by the distraction camera is much
smaller and more directional than the gas grenade. Therefore, its best
used against single enemies instead of groups. Each camera has only one
gas canister. If you pick up a used camera, it will be the first one
loaded next time. While the noisemaker still works, the gas function
doesn?t.
Gadgets
VII. Lock Pick
Your lock pick is a standard set of picks, wrenches and probes for
bypassing basic cylinder locks. Throughout the game you encounter
various locked doors. Each lock is a but different, with varying
numbers of pins and configurations. Some locks have as few as two pins
to disable, while others have as many as six. Just take your time and
remember to make slight movements to release each pin. The complexity
of the lock usually reflects the significance of what lies on the other
side of the door.
VIII. Laser Microphone
The laser-operated microphone integrated in the Five-7 pistol enables
the user to read the vibration of certain surfaces (mainly glass
windows). Use it to listen in on conversations.
When activated, the laser mic provides a zoomed camera-like view that
can be aimed at different objects. The square in the center of the
screen turns red when the mic begins picking up sound. Sam is
vulnerable while using the laser mic, so make sure he is concealed
before using the mic.
IX. Camera Jammer
The camera jammer emits microwave pulses that disrupt the
characteristics signals used in the microcircuitry of surveillance
cameras. The camera jammer operates of a capacitor that must be allowed
to recharge from it?s battery after a short time.
When a camera can't be evaded or destroyed, use the camera jammer to
slip past. It must be activated and aimed at the camera while moving.
This can be a bit tricky, especially if there are other threats nearby.
So plan your movements before moving out into the open.
X. Optic Cable
The flexible cable/camera can easily be slipped under doors to view
the other side. It includes a night-vision enhancement.
Its always good to see what's on the other side of a door before
opening it. Use the Optic Cable when adjacent to closed doors. The
image provided is somewhat crude, but its more than adequate to get an
idea of whats on the other side. You can also pan it to the left and
right. Its not neccassary to use the Optic Cable on every closed door.
Instead, listen for activity and deploy it accordingly.
XI. Disposable Pick
Unconventional lock picks, these microexplosive-shaped charges
deliver a quick impact to any standard lock cylinder that shatters the
pins and unlocks the door. Disposable picks are extremely useful in
situations when there isn't enough time to use a conventional lock
picks. For example, if you need to duck into a locked room to evade an
approaching guard, consider using one of these small explosive devices.
Don't worry; the noise made is minimal and won't alert anyone nearby.
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7. Walkthrough
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In this section I will explain how to get through each level of the game
the best I can.
I. CIA Training Course
Briefing
As agent Sam Fisher you have been recruited to spearhead the
operational arm of the National Security Agency?s Third Echelon
Initiative. Before the NSA sends you into the field, you must
demonstrate that you possess the skills to undertake dangerous and
covert solo missions.
Initial Goal
Complete the CIA training course
I.1 Learning to control Sam
This is the first part of the mission. It will teach you how to
control Sam. Get used to the controls and try out some things until
you are comfortable.
The first thing you are to do is check the calibrations or
something like that. Lambert orders you to look at the red light to
the left, then right, up and down. Look around with the right analog
stick.
Now, I don?t remember the exact words right now, but Lambert
wants you to do some kind of movement thing or something. Anyway,
walk forwards to the wall. Stay on the left side, and don?t go down
the ramp. Jump up to grab the ledge. Move to the right until you are
in the middle of the wall where the cutout is. Press forward to pull
yourself up.
Drop down on the other side of the wall. Head to the right and
go to the ladder. Just keep following the yellow arrows on the
ground. Walk up to the ladder and keep moving forward. Sam will grab
on. Climb up the ladder to the top. Once at the top, stand under the
wire hanging there. Jump up to grab on, and Sam will zip over to
another platform.
Once on the platform, turn right and walk to the pole. Move
forward to grab onto it and then climb down. Once at the bottom,
crouch and walk under the barbed wire. Make your way to the next
area where you have to do the split jump. Jump into a wall and press
jump again to have Sam do the split jump. Drop down and move around
the corner.
Stand under the pipe and jump to grab on. Move toward the next
area. To get there you must pass through a pipe. Press B to lift your
legs onto the pipe. This will allow you to get through. When you
reach the other side, drop down. Walk over to the fence and climb it
like you would a ladder.
Now you need to press your back against a wall to get through.
Press the white button to put your back against the wall and move
through the small space. Halfway through you must change walls. To
do this take your back of the wall and put it against the other. When
you reach the edge keep moving to make Sam peek around the corner.
This allows you to see what is around the corner before you enter the
area.
Walk over to the pole and climb it. At the top walk over to the
ladder. Climb down. Approach the gate and move toward the left wall.
Here, you have to use the double jump to reach the ledge. Jump into
the left wall and press jump again to spring off and grab the ledge.
Lift yourself up and walk forward until he falls and grabs the other
ledge. Press jump to get down. Walk to the large door that opens
automatically. Walk through to start the next part of training.
I.1 Covert Ops Training
In this part of training you will learn stealth which is necessary
during missions. In the training you will practice certain techniques
that will help you throughout the game.
Your first task is simple. Walk over and open the door. You
can also look into the next room a little by holding the interact
button and holding down. When the word Stealth appears next to open
door release the interact button. Sam will peek into the next room.
Press forward to completely open the door.
Now you must get through a locked door. Open the inventory
menu and select the lock pick. A close up of the lock and pick shows
on the screen. Slowly rotate the left stick around the outer edge
until the controller vibrates. Slowly move the stick left and right
until the first pin drops. Repeat until the lock is open.
In the next room you have to interrogate a guard. Crouch and
move around the left side of the room, slowly. Get as close as you
can moving very quietly. When the interact window appears press the
interact button to grab him. While holding him press the interact
button to interrogate him. After he gives you the information press
fire to knock him out. Walk over to the keypad and press the interact
button to use it. Enter the code he gave you, 28469, and open the
door. Walk into the next room.
This room has another guard in it. Sneak up quietly and grab
him. Walk over to the retinal scanner with him and press the interact
button to force him to use the scanner. Knock him out and enter the
next door.
The next room has a camera in it. To get past, take out the
silenced pistol. Shoot all the lights in the room. When it is
completely dark turn on the night vision goggles and move through.
Exit the room and turn off night vision.
There is another camera in the next room. Stop at the corner on
the left and pull out the pistol. Shoot the camera to disable it. A
cloud of smoke will come from the camera when you hit it. It will
also stop moving. Head to the door and exit.
The next room has another camera in it but cannot be destroyed.
To get through, you must move through the shadows and have the right
timing. When the camera pans away from you, quickly run to the crate
in the middle of the room while crouched. Once the camera pans over
to where you entered from, run to the next door and go through.
In this next room you must take out a guard and hide the body
before the patrolling guard comes to investigate. Sneak up behind
the guard and press fire to strike his head with your elbow. Pick
up the body and take it to one of the dark areas and hide it. Crouch
down and wait for the guard to enter the room, look around, and go
back to where he was. Lambert will tell you if you were successful.
Head to the door where the guard you knocked out was standing and
enter.
Walk down the hallway until you reach the room. This room has
microphones that will monitor how much noise you make. Crouch down
and move very slowly across the floor. Drop down and move to the
gray platform. Jump onto it and then jump onto the platform to your
right. Crouch again and move forward slowly. Avoid the chains and
round the corner. Hug the wall and move very slowly over the broken
glass on the floor. You must move slowly or the glass will make too
much noise. Continue out the door to the room where Lambert is. You
have completed the training course. Lambert will introduce you to
Wilkes. Now we?re on to the missions.
II. Police Station
Briefing
Agent Alison Madison worked covertly in the Georgian political
area for two years, securing a role in President Nikoladze?s
cabinet after his coup d?etet. She vanished on October 3. On
October 7, special agent Robert Blaustein was sent to find her.
He vanished on October 11.
Initial Goals
Rendezvous with local NSA informant Thomas Gurgenidze for
information on Blaustein?s area of operation.
Killing civilians will result in a mission failure.
Touching the street will result in mission failure.
Items Gadgets SC-20K
None 5.7mm pistol (40) None
Lock Pick
Optic Cable
II.1 The Rendezvous
You will begin this mission in a dark courtyard. Crouch down
and head to the right and up the stairs. Move toward the ladder and
jump to grab onto it. Climb up to the top of the ladder and onto the
roof. Crouch down and move slowly to avoid making noise. Open the
trapdoor and drop down. Crouch and move through the crawl space to
the end. Limb the pole at the end of the space.
You are now on the rooftop over looking a burning building. Jump
to grab onto the zip line. You will land in a small room inside the
burning building. You will be told to enter the room directly across
the hall. Move in slowly and watch the ceiling come down. Head back
into the hall and go towards the flames. Enter the door on your left
and go through the room and out the other door. Continue through the
hall until you reach the stairwell. Head down the stairs.
At the bottom head to the hallway. The path ahead is blocked.
Look up to see a pipe. Jump up to grab on and make your way over the
flames. At the end of the pipe drop down and head to the left. Move
through to the next stairwell and head up. Go down the hall to the
room at the end.
In the burning room is Thomas Gurgenidze, the NSA informant. He
tells you to check Blaustein?s apartment, then dies. Now you have to
get out of the building. Head out the other door. The next room is
filled with smoke. Turn on your night vision and shoot the skylight
with your pistol. Wait for the smoke to clear then go through the
door on the rooms right side. Exit the room to complete a goal.
II.2 Blaustein?s Apartment
New Goal
Find the black box in Blaustein?s apartment
Open the door and move out to the balcony. Crouch down and move
slowly along. At the gap in the railings stand up and jump over. Once
you land head to the right toward the lattice. Crouch and head to the
patio and wait for the conversation to start. After the conversation
ends and the guard goes into the apartment drop into the box and head
to the apartment. Go up the steps and hide under the window on the
left of the door.
Wait for the guard to exit the building and talk to the other
guard. While they?re talking move into the house quietly. Continue
down the hall to the left to the last room on the right. Walk over
to the painting and slide it up to reveal the computer. Use the
computer to get a data stick. Head across the room to the keypad
on the door. Enter the code you just got, 091772, and go through
the door.
II.3 The Dead Drop
New Goal
Find Gurgenidze?s dead drop in Morevi Square to figure out how
to get into the Police Precinct
Walk onto the balcony and stand under the wire. Jump up to
grab it and you will zip over to the other roof. Go through the door
on the left and continue to the elevator shaft. Stand in the middle
and jump onto the cable. Slide down to the top of the elevator car.
Open the trapdoor and drop into the elevator.
Head across the room to the door. Lambert tells you the street
restriction has been lifted. Use your pick to unlock the door. After
entering crouch down and follow the hall to the stairs. A couple of
officers patrol below. Go down the stairs and head to the next set
of stairs behind the officers. Go halfway down and jump to grab the
ledge on your left. Move across the ledge to the right and to the
corner. Pull yourself up and drop into the plants. Move to the end
of this box to watch the alley on your left. When the guard walks
away head to the first nook on the left. Wait here until the guard
passes. After he passes head down the alley to the stairs at the
end on the left. Move up the stairs before he returns.
Once you are at the top find a dark corner in the left of the
courtyard. Once the coast is clear, run to the bushes on the far
right. Crouch down and head through the crawl space into the dead
drop area that has a computer and two medical kits. Take the two med
kits and access the computer for a data stick.
II.4 Infiltrating the Police Precinct
New Goal
Use the info in Gurgenidze?s computer to gain access to the
Police Precinct
Exit the dead drop and wait in the bushes. An officer comes
from the right and looks around the area. When the officer moves
away head into the alley on your right. Duck into the first space
on the right. Once the civilian moves across the end of the alley,
head to the dark corner on the left. Watch around the corner until
the civilian turns down the next alley. Shoot out the lights by the
dumpster. Hide in the shadows and wait for the officer to move down
the alley. Go around the corner and shoot out the next light on the
right.
Wait in the outside corner until the guard comes to the corner
and turns around. Sneak up behind the guard and grab him. Pull him
into the corner where you were hiding and knock him out. Move down
the alley to the space on the right. Hide here until the civilian
comes and leaves again. Move down the alleyway while staying to the
left. At the end a guard is moving from left to right. Wait until he
passes then continue to the end and take a right. Look around the
corner to see a guard at the end of the walkway. He is looking in
your direction.
Climb the pole to the top of the lattice. Move to the opposite
building and put your back against the wall to move to the end of
the walkway where the guard is. Move forward and look down. Line
up with the guard. Jump forward so you land on the guard. This will
knock him out. Hide the body in the dark. Get on top of the dumpster
and do a double jump. Pull yourself up and drop into the next
courtyard.
*NOTE* If you have played the demo you will remember the last
part of the level. It is the demo. *END NOTE*
Move to the building and head down the steps. Use the keypad
and enter the access code, 5929. Enter the building through the
door.
II.5 Finding Blaustein
New Goal
Locate Blaustein in the Police Precinct
Crouch down and wait for the guard to enter the room at the end
of the hallway. Go past the first cell to the brick wall. Do a split
jump between these two walls. Watch for the officer to come back
down the hall. When he is under you drop on him. Take his body into
the dark. Continue to the office where the guard was. Take a data
stick from the computer inside. Exit the office and continue down
the hall and around the corner.
Enter the next room through the sliding glass door. Be quiet
and sneak up on the technician. Grab him and interrogate him. After
you are done talking to him, knock him out. Enter the next room but
stay at the door. Shoot the camera before entering. Walk to the
bodies and Lambert will contact you. These are the two agents you
were looking for. You will now be briefed on your new objectives.
Pick up the medical kit behind the curtain.
II.6 Video Surveillance
New Goal
Access the Police Precinct?s security surveillance system
Return to the hallway and head towards the door. Go through
the door and up the stairs. Open the door and sneak in quietly. Wait
for the guard and the civilian to start a conversation. Sneak past
them staying against the right wall. Continue through the room
staying against the wall. Keep going until you reach an
automatic door. Go in and head up the stairs. Crouch down and head
through the room staying against the wall behind the guys at the
computers. Enter the last room on the wall you are on. Sneak in
quietly and grab the guard inside the room. Use his computer to
get the data stick.
II.7 Extraction
New Goal
Meet Junior Wilkes in front of the Police Precinct for extraction.
Now you must make your way to the exit. Retrace your steps down
the stairs to the room with the guard and the civilian. Move along
the wall until you come to the double doors. Exit outside and walk
to the van for mission complete.
III. Georgian Defense Ministry
Briefing
CIA agents Blaustein and Madison were killed for getting too
close to information that president Kombayn Nikoladze of Georgia
needed to protect. Vyacheslav Grinko, a Russian Mercenary, is
tied to Nikoladze?s secret; they have arranged to meet at the
Defense Ministry.
Initial Goals
Infiltrate the east wing of the Georgian Defense Ministry
Discover Vyacheslav Grinko?s whereabouts by interrogating his
driver
Avoid tripping an alarm
Items Gadgets SC-20K
None 5.7mm pistol (40) None
Lock Pick
Optic Cable
Laser Mic
Disposable Pick
III.1 Finding Grinko?s Driver
You begin this mission on the roof of the Defense Ministry. Walk
over to the pointed stovepipe. Press the interact button to begin
rappelling down the side of the building. Move down or jump down
until you are above the window. Press jump to go in. Crouch down and
turn on your night vision. Hide behind the book shelves. Wait for
the guard to pass and return to his desk. When he does, sneak up and
grab him. Pull him to the area where you entered and knock him out.
Approach the door staying against the right wall. Shoot the camera
with your pistol and get the data stick from the computer. Turn off
the lights and open the door. Hide behind the open door and watch the
guard. When the guard is going away go across the hall and hide
behind the pillar. Once the guard comes toward you and walks away
again, head to the door on the left.
Go down the stairs until you can hear the camera. Pull out your
pistol and move to the left side until you can see the camera. Shoot
it and continue down the stairs. Stop when you hear another camera.
Shoot it and continue. Head to the next door. Open the door and look
for the camera on the wall. Shoot it and head left out the door. Go
to the end and move along the wall in shadows. Don?t worry about the
other camera, it can?t see you. Edge along the wall and you will come
across Grinko?s driver who is, uhh, relieving himself. Sneak up and
grab him. Interrogate him and knock him out in the dark.
III.2 The Security Laser Grid
New Goals
Infiltrate the south wing of the Georgian Defense Ministry
Deactivate the courtyard security laser grid
Laser mic the Grinko and Masse conversation in the glass elevator
leading to Nikoladze?s office.
Go back the same way you came heading to the door. A guard is
now at the door where you entered. Stay by the wall and sneak up
and grab him. Pull him into the dark and knock him out. Go up the
stairs to the door where you entered. Exit the door and sneak up
behind the guard in the hall. Stay to the left wall and stay in the
shadows in case he looks back. Grab him and take him to the shadows.
Knock him out and continue down the hall to the door on the right.
Open the door and take a few steps. Look up to see the camera above
the door. Shoot it before you enter.
Enter the room and get the data sticks from the computer. Pick
the lock on the other door and go in. You will see an open window
across the courtyard where you must go. Walk out the door and go to
the left side of the balcony. Jump onto the railing and jump again
to grab the ledge. Move to the right until you get to the open
window. Press jump to drop onto the windowsill. Go inside and pick
up a bottle. Wait for the guard to walk out of the room. Crouch down
near the table and throw the bottle into the freezer. Pick up another
bottle and exit the room when they walk away. Walk towards the door
that is open but don?t go in. Hide next to the nearby light switch
in the dark. When the guard comes in, throw the bottle by the light
switch. When he comes over, sneak up and knock him out. Once he is
out and the body is hidden, exit the cafeteria and go downstairs to
the right.
Approach the guard between the two pillars at the bottom. Grab
him and pull him to the shadows near the stairs and knock him out.
Very slowly and quietly, go down the steps on the left. At the
bottom, make a U-turn to the left and sneak behind the steps. Sneak
up behind the guard at the computer and grab him. Pull him into the
shadows and knock him out. The body must not be able to be seen from
the desk. Slowly go to the computer and use it to turn off the laser
security grid. Go back to the shadows. Wait for the colonel to come
and sit at the desk and use the computer. Sneak up and grab him. Take
him back to the retinal scanner and force him to use it. Pull him
into the shadows and knock him out. Pick up his satchel and head
through the door you just opened.
Walk toward the wall in front of you and move to the left until
you see the camera. When the camera pans to the left, run to the
corner to the right of the door. Shoot the camera with your pistol
and select the laser mic in your inventory. Go outside and you will
see Grinko and Masse get into the glass elevator. Get to a dark spot
and pull out the laser mic. Keep the mic on the elevator to record
the conversation.
III.3 Nikoladze?s Computer
New Goal
Infiltrate the north wing of the Georgian Defense Ministry
Access Nikoladze?s computer in his office
Put the mic away once the conversation is finished, then run
along the right side until you reach the hedges before the door on
the opposite side. Hide there while three guards come out. When all
the guards are away, go to the door and climb the lattice on the
right side of it. Climb to the top and drop in the window. You see
that someone is coming down the elevator, so run to the door on the
elevator?s left and hide inside. Grab the disposable pick and watch
the guards with the optical cable. When they are at the other end of
the hall, exit quietly and go left to the elevator. Go in and access
the controls. Go up. While going up, pull out the disposable pick.
When you reach the top, head to the first door on the left and
use the disposable pick to open it. Go inside and access the computer
to get a data stick. Jump onto the desk and face the wall with a
clock on it. Jump and pull yourself into the air ducts. Put on your
night vision and move through to the next hole. Drop into the hallway
below and take out your pistol. Shoot the camera at the end of the
hall. Head into the first door on your left and turn on your night
vision. Pick up the medical kit and climb the ladder to the top. Open
the trap door and exit onto the roof. Walk between the two skylights
to the stovepipe. Rappel down the side of the building until you are
above the window.
Watch the soldier in the office until he turns to the right and
is not looking at you. Move to the middle of the window and pull out
your pistol. Aim for his head and fire two shots to make sure he goes
down. Walk to the soldier and pick up the satchel that contains a
frag grenade. Access the computer to get the files. Move to the
window quickly and crouch down. Drop out and Sam will hold on to the
ledge. Three soldiers enter the office and search around. Once they
leave, pull yourself back up and access the computer again to
complete the transfer.
III.4 The Getaway
New Goal
Rendezvous with Junior Wilkes in the basement parking garage
for extraction
Exit the door and go to the left. Follow the hall to the door
on the left. Go down the stairs and pick up the medical kit at the
bottom. Exit through the door and run across the roof to the elevator
shaft. Quickly jump forward to the pipe and slide down. Go fast
because soldiers are following you. Once you reach the bottom, jump
down the rest of the way. Run through the parking lot to where
Grinko?s car was parked. Don?t worry about the gun shots, it?s Junior
Wilkes taking out a guard. Go around the corner and talk to Junior
Wilkes to complete the mission.
IV. GFO Oil Rig
Briefing
NATO and U.S. intervention has pushed most of the Georgian
commandos from Azerbaijan, with only a few well-hidden cells
remaining. One of those cells, enthrenced in an oil rig on the
Caspian Sea, is exchanging data with the Presidential Palace
in Georgia via a secure network.
Initial Goals
Infiltrate the oil refinery
Trail the mercenary technician
Items Gadgets SC-20K
None 5.7mm pistol (40) None
Lock Pick
Optic Cable
IV.1 Infiltrating the Oil rig
You start this mission below the pipeline. Turn around and climb
the ladder to the top. At the top, turn right and move around the
side of the vertical support until you are under the pipe. Jump to
grab it and pull your legs up. Move along the pipe and drop at the
end. Turn right and drop off to grab onto the edge. Move right while
hanging, and pull yourself up on the other side of the obstacle. Go
forward and move onto the platform to the right. Once on the platform
jump onto the wire above you. As you zip down an explosion occurs
and knocks out the enemies on the platform you are zipping toward. At
the end you fall and grab onto the ledge. Pull yourself up and crouch
down. Move left to the other side and climb the pole. Rotate around
the pole until the pipeline is below your feet. Drop down and look
to your right to see the big hole in the pipe. Drop into the pipe.
Turn on your night vision and move forward through the pipe. The
pipe leads to a small room. Climb the ladder and open the hatch at
the top. When you move up you see the technician arrive with two
soldiers. Go to the ladder and climb all the way up. Jump onto the
catwalk and find the tall tool case. Jump on it and jump onto the
pipe. Make your way across and drop onto the guard. From the red pipe,
jump onto the white pipe below. Turn right and move forward a few
steps. Turn left and line yourself up directly across from the
intersecting beams. Jump onto the beams and turn right. Slowly move
forward to a catwalk. Crouch and walk off the right side to grab
on to the side of the pipe. Move below the catwalk and pull yourself
up on the other side. Turn left and jump onto the catwalk. Turn right
and go up the stairs. Follow the catwalk around, and you will see the
NATO fighters attacking. Move up the next stairs and stop at the top.
After the explosion, move forward to see a soldier come from
the hall on your left. Pull out your pistol and shoot him before he
sees you. Move forward slowly and enter the hallway where the soldier
came from. Follow the passage around and follow the technician. Do
not get too close or he will see you and the mission will end. Watch
around the corner as the technician and the soldiers enter a room. A
guard stays watch and another patrols. Grab the bottle nearby and
stand in the corner. Throw the bottle straight ahead. When the
soldier approaches, sneak up and grab him. Pull him back and knock
knock him out. Move behind the tank and follow the railing around
and to the left. Press your back against the gray box and peek around
the corner. When the guard is at the door, pull out your gun and
shoot him while peeking around the corner. Crouch under the window
and watch as the technician and soldiers pass by.
IV.2 The Briefcase
New Goal
Retrieve the laptop from the mercenary technician?s briefcase
Stay outside and follow the path around the corner past the
flames. Keep moving until you see the large control box to the right.
Jump on it and stand under the pipe. Grab on to it and pull your
legs up. Move through the window and watch as the technician leaves
with one escort, and the other stays behind to destroy the computers.
Drop behind the computer rack and move behind the soldier. Press fire
to knock him out and exit through the same door as the technician
did. Go up the stairs and watch the helicopter be destroyed. At the
top of the stairs, take out the soldier on the balcony above to your
left. Move forward and take out the remaining soldiers. Shoot the
barrels to take them out. Go down the corridor to the right and take
the stairs down. Stop halfway down and pull out the pistol. Wait for
the soldier to be at the bottom of the stairs with his back to you,
then take him out.
Move to the door on the left and enter the room. Go to the right
to the locked door. Use the lock pick to open it and continue. Move
through the next room and open the next door. Follow the passage
to the right and the ceiling collapses. Take the path to the right
and round the corner. Run after the technician and follow him down
the steps. Follow him to the docks. Once you reach the docks, knock
him out and take the briefcase. Mission complete.
V. CIA Headquarters
Briefing
Hours after the attack on the oil rig, President Nikoladze of
Georgia launched a devastating wave of remote technology-based
terrorist attacks as retaliation against the U.S. The only lead
to Nikoladze?s whereabouts is a mole believed to be operating out
of the Central Intelligence Agency.
Initial Goals
Access the CIA central server to identify and locate the
information leak
Any agency fatalities will result in mission failure
V.1 Accessing the Server
You begin outside the CIA building, and Lambert has got a way
in for you. Run along the fence to the left. You only have 1 minute
40 seconds to get inside so hurry. Follow the fence staying against
the edge until you reach a fenced in area. Climb up the fence and
down the other, but don?t jump or you will alert the guards. Do a
double jump between the two walls to reach the ledge. Pull yourself
up and slide open the grate. Move in and go past the fan blades into
the next room, where the timer will stop.
You step onto an elevated platform, where a civilian walks
around below you. Move quietly to the edge and wait for him to
leave. Jump down and head over the gate, climbing between the air
ducts above you. Jump down and follow the civilian down the hallway.
Continue to the dark corner and crouch down to hide. Wait for the
civilian to walk past you and move down to the last dark area. Watch
the camera at the end of the hall. When it pans to the right, move
to the alcove on the left. When it pans to the right, move along
the wall until you are under the camera. When it pans left, run to
darkness near the stairs. Look up and to the left to see the
patrolling guard above you. When he turns away, go up the stairs and
sneak up on him. Grab him and pull him down the stairs and knock him
out. Go back up the stairs, across the upper level, and down the
other stairs. Look around the corner to make sure no one is there.
Enter the first door on your right and access the computer for a
data stick. Pick up the airfoil rounds and sticky shockers on the
table. Open the next door but stay in the hallway. Watch the guard
walking around behind the big windows. When he moves to the right and
cannot be seen, move into the room and to the right, through the
metal detectors. Go behind the other metal detectors and continue to
the door. Make your way through the room by staying against the wall
on the right side. Pick up the can on the bench and wait for the man
on the cell phone to get on the elevator. Throw the can into the
middle of the room and the guard will check it out. When he is
walking to the can you have two choices; sneak to the elevator or
knock him out. Do what you want and get to the elevator. Don't forget
to hide the body if you knocked him out. Take the elevator down and
exit it to the left.
Head down the hall and Lambert tells you their man inside has
said that your F2000 is in place, but you can't kill anyone. A
civilian walks across the hall in front of you. Enter the room he
ca