don't use the TT, just use 3.14Originally posted by: Joony
pie as in 3.14
I can't seem to find that TT thing in character map...
Originally posted by: MiataGirl
hmmm can't you just divide each side by PIE r^2?
so then you'd have h = V / (PIE R^2) ?
Originally posted by: Joony
you need to solve for H...
Originally posted by: Joony
PIE!
what about
V / PIE r^2 = h?
I did that by dividing PIE r^2 from the right side and put it into the left.
hmm, oops didn't see MiataGirl's post, can anyone else confirm this answer?
Can someone help me with problem 84 as well?
I got A over (1+ r/n)^nt = P
NMOriginally posted by: Joony
ah wow, what about problem 86?
I got
360A / PIE r^2 = Weird 0 with dash in it.
Originally posted by: Joony
ah wow, what about problem 86?
I got
360A / PIE r^2 = Weird 0 with dash in it.
Originally posted by: ohtwell
Originally posted by: Joony
ah wow, what about problem 86?
I got
360A / PIE r^2 = Weird 0 with dash in it.
O = PIE r^2/360A
I like to get anything with a square on the top so mine looks different but I think both will work.
The 0 with dash through it is called a theta.
: ) Amanda
Originally posted by: iamwiz82
Originally posted by: ohtwell
Originally posted by: Joony
ah wow, what about problem 86?
I got
360A / PIE r^2 = Weird 0 with dash in it.
O = PIE r^2/360A
I like to get anything with a square on the top so mine looks different but I think both will work.
The 0 with dash through it is called a theta.
: ) Amanda
wait a second, A = (PI*R^2*theta)/360 should be 360A/PI*R^2, not O = PIE r^2/360A
