The Background:
Im trying to install Quake 3 on a work machine (LAN party time!) and I keep getting the following message:
========================
<< Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena/baseq3
D:\Quake3\\baseq3\pak1.pk3 (7 files)
D:\Quake3\\baseq3\pak0.pk3 (3539 files)
D:\Quake3\/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: echofx
IP: 10.20.30.3
WARNING: IPX_Socket: socket: NO ERROR
Working directory: C:\Program Files\Quake III Arena
fs_cdpath is write protected.
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): failed
...shutting down QGL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\3dfxvgl.dll' ): failed
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem >>
========================
computer specs (don't laugh, it's a work machine):
Celery 333
8mb voodoo2
The Question:
Why do I keep getting the could not load OpenGL subsystem error message? Do I need to update to the current refferece drivers? If so, anybody got a link?
Thanks!
ECHO
Im trying to install Quake 3 on a work machine (LAN party time!) and I keep getting the following message:
========================
<< Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena/baseq3
D:\Quake3\\baseq3\pak1.pk3 (7 files)
D:\Quake3\\baseq3\pak0.pk3 (3539 files)
D:\Quake3\/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: echofx
IP: 10.20.30.3
WARNING: IPX_Socket: socket: NO ERROR
Working directory: C:\Program Files\Quake III Arena
fs_cdpath is write protected.
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): failed
...shutting down QGL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\3dfxvgl.dll' ): failed
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem >>
========================
computer specs (don't laugh, it's a work machine):
Celery 333
8mb voodoo2
The Question:
Why do I keep getting the could not load OpenGL subsystem error message? Do I need to update to the current refferece drivers? If so, anybody got a link?
Thanks!
ECHO